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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - It is probaddly unreal , but ... | | | |
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Skytroopa Red Paratroopa Level: 19 Posts: 4/175 EXP: 34773 For next: 1004 Since: 03-21-05 From: If you want know it , PM me. Since last post: 5 days Last activity: 1 day |
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I have got strange question . Can I make Mario reaction with monsters like in Wario Land 2 ? If Mario touch normal emenies , he will be tossed a bit back. I know , it's realy probaddly unreal but ... Thank for answer. |
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Glyph Phoenix Level: 39 Posts: 136/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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I'm sure it's possible. It would just involve an intricate knowledge of ASM, changing it so Mario loses coins instead of getting smaller, making mario move back when hit, and making sure it doesn't cause glitches in the game. I never said it would be easy, just possible... |
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gnkkwinrrul Dry Bones Level: 39 Posts: 480/647 EXP: 402054 For next: 2717 Since: 03-15-04 From: LYKEOMGIMFROMSOMEPLACE???? Since last post: 81 days Last activity: 40 days |
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He does this when hitting Charging Chucks, if you are not holding down the control pad. I'm sure you could use ASM to make him do this when hitting other sprites. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 243/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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the code is probably in Chuck's routines. Try relocating it to a subroutine and calling it from all sprites. It would take a lot of ASM knowledge, but it might work. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - It is probaddly unreal , but ... | | | |