Register | Login | |||||
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
| |
1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Special Objects from DWTLC | | | Thread closed |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
User | Post | ||
Nad-Gob Shyguy Level: 15 Posts: 17/94 EXP: 14504 For next: 1880 Since: 02-22-05 From: Toronto, Canada Since last post: 104 days Last activity: 14 days |
| ||
Does anyone know how did Fu make thoses RED PiRHANAS (from the skinny pipes) and the flames from the bullet thingy. Q: Did he use Layer 2 2Q: ...or ASM |
|||
blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 588/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
| ||
Red Piranha Plants: ASM, namely adding a map16 block handler routine. "Yoshi Fire" from Fire Mario (if you mean that): Definitively ASM. And, how exactly do you think he could have used Layer 2 for it? What does Layer 2 have to do with custom blocks and sprites, anyway? (edited by blackhole89 on 03-19-05 02:40 PM) |
|||
Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 625/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
| ||
You can mimick the Red Piranhas using animated tiles and the animated hurt blocks that are included with Block Inserter. Which really doesn't require any special knowledge besides knowing how to use both of those. | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1392/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
| ||
The fire thingies he's talking about are the flamethrowers. | |||
Super Koopa Red Goomba Level: 10 Posts: 10/39 EXP: 3879 For next: 535 Since: 02-21-05 From: UK Since last post: 96 days Last activity: 66 days |
| ||
For the flamethrowers I think he used one of the animated hurt blocks in block tool | |||
Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 628/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
| ||
Well actually, those blocks came about because of DWTLC, not the other way around. | |||
Nad-Gob Shyguy Level: 15 Posts: 73/94 EXP: 14504 For next: 1880 Since: 02-22-05 From: Toronto, Canada Since last post: 104 days Last activity: 14 days |
| ||
Originally posted by Juggi-Wan Kenobi Ya, I aggree (edited by Narf Vader on 05-17-05 02:02 PM) |
|||
ExKeeper Bullet Bill Level: 31 Posts: 302/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
| ||
what flamethrowers? I never saw any in DWTLC. | |||
Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 836/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
| ||
He used them in Bowser's Castle, if I remember correctly. Other places, too, but it's been a while. PS: Closed. No big bumps, kthx. |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
Acmlm's Board - I2 Archive - Super Mario World hacking - Special Objects from DWTLC | | | Thread closed |