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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - POW switches and blocks that act like brown blocks. | | Thread closed
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TheCube

Rat
Level: 16

Posts: 18/82
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Since: 04-29-04
From: Denver, Uganda

Since last post: 57 days
Last activity: 11 hours
Posted on 03-13-05 09:55 AM Link
Okay, so I've made a few blocks (9, to be exact) that act like the brown blocks (The ones that turn into coins when you hit a blue POW block.). It works...almost. When I hit the POW, they don't change into coins visually, but they work fine otherwise. So, is there any way to fix that? It'd be rather confusing for the player when they can collect pieces of the wall.

If there's no way to fix it, I can just use the "POW Passable block" that comes with Blocktool, so don't worry about it too much.
Pikachu025

Shyguy
Level: 17

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Since: 05-05-04

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Posted on 03-13-05 12:50 PM Link
Extended Animation, the SMB3-Brick in the LM-Statusbar.
TheCube

Rat
Level: 16

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Since: 04-29-04
From: Denver, Uganda

Since last post: 57 days
Last activity: 11 hours
Posted on 03-14-05 10:04 PM Link
Okay, so that seemed to work, except now the first 3 or 4 screens of the level is a water level, most of the layer 1 tiles that can still be seen are glitchy, and the rest of the layer 1 tiles are replaced by the water tile. This seems to be caused by loading the ExGFX file I'm using, and not the animation itself. Er, help?


(edited by TheCube on 03-14-05 01:05 PM)
(edited by HyperHacker on 03-14-05 03:21 PM)
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

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Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
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Posted on 03-15-05 12:23 AM Link
Erm, something seems to have broken this thread. I'm just going to close it... I suspect it's your layout, the link in your sig is missing an end quote. Fix that and try posting it again.
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