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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Super Mario Bros. 3 Screenshots | | | |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1450/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Originally posted by peter_ac There's another way. Make a put an invisible level tile which leads to an unused level, set it's status to "Level has been passed" and "No entry if level has been passed". There you go! A stepping stone with the "beep". |
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ExKeeper Bullet Bill Level: 31 Posts: 129/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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if you do come out with the custom block needed for this hack that is a coin that turns into a breakable brick when a blue pow is hit, send the block to me at smwedit@gmail.com and I will add it to the custom block workshop (which is freewebs.com/customblockworkshop). | |||
mikepjr Ninji Level: 26 Posts: 95/242 EXP: 92006 For next: 10269 Since: 03-15-04 From: houston texas Since last post: 4 days Last activity: 1 hour |
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Sorry, about last time. Anyhow, i was going to say somthing about your hack, i just got kind of earatated. The last demo i played of this hack, marios head was kind of missplaced as he walked. Did you get that fixed? The maps graphics were alos acting a little odd. What about the big land monsters? Will their be any? The last time i saw the muppet show was when i was like 7, i think. So i don't remember alot about it, just the charecters. |
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XPeter Fuzz Ball Level: 42 Posts: 247/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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You played a demo? when? did i give you one? yeah the map, and all of mario's GFX are fixed. i'll do my best to replace the W4 sprites. i have plans for a few, like using mechakoopas for Goombas, since they's the same size. What's the muppets got to do with SMB3?!? |
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HabsoluteFate Red Paratroopa Level: 23 Posts: 140/179 EXP: 58525 For next: 9198 Since: 03-15-04 From: Ottawa, Ontario, Canada Since last post: 10 days Last activity: 2 days |
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Originally posted by Luigi-San I remember reading an interview a while back where the developers of SMB3 were going to initially include Yoshi in SMB3 but because of technological limitations at the time they couldn't until SMW....so in a way this hack could help show us what could have been...well if it had all the power ups SMB3 had... It's funny a while back I played a hacked copy of SMW that runs on the NES....so obviously someone got around that limitation...it was kinda cool but missing colors |
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XPeter Fuzz Ball Level: 42 Posts: 248/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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Originally posted by HabsoluteFatewell if it had all the power ups SMB3 had... |
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gnkkwinrrul Dry Bones Level: 39 Posts: 553/647 EXP: 402054 For next: 2717 Since: 03-15-04 From: LYKEOMGIMFROMSOMEPLACE???? Since last post: 81 days Last activity: 40 days |
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So, how are you going to make all of those Giant Land enemies? | |||
XPeter Fuzz Ball Level: 42 Posts: 253/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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Well there are only a few giant land objects and sprites: 1. smashable brick: i'm not sure about these yet. I'll probably just combine 4, and graphically make it look like one. 2. question blocks: good question! excuse the pun!) 3. Pipes: no problem here, just GFX changes needed, adding an extra line of 16x16 tiles to the side. 4. Goombas: As i said, mechakoopas. 5. Giant koopas: i have no idea. 6. Solid blocks and clouds, just GFX changes. 7. Hammer Bros: i have problems with the regular ones, it's a bit too soon to worry about the giant ones! I get the feeling i'm forgetting a few. I vaguely recall a giant pirhana plant, but i'm not sure. Remind me of what i'm forgetting if you can think of any more... | |||
ExKay Somebody set up us the bomb! Level: 50 Posts: 634/1114 EXP: 908268 For next: 39049 Since: 03-15-04 From: Hannover, Germany Since last post: 14 hours Last activity: 1 hour |
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I would use Mega Mole for the Giant Goombas. | |||
Shyguy The Original Femme Fatale! Level: 57 Posts: 493/1998 EXP: 1443008 For next: 42920 Since: 02-14-05 Since last post: 2 hours Last activity: 1 hour |
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how would you squish them, Ice Man? | |||
Shadow Red Koopa Level: 17 Posts: 46/125 EXP: 22852 For next: 1891 Since: 02-08-05 From: Puerto Rico Since last post: 31 days Last activity: 1 day |
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You can use the mega mole for the giant koopas,and it's a good idea to use the mecha koopas as giant goombas,it will be cool to grab it and throw it anywhere.Any other enemy that you don't have any idea how to make it? (edited by Shadow on 04-04-05 04:44 AM) |
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gnkkwinrrul Dry Bones Level: 39 Posts: 564/647 EXP: 402054 For next: 2717 Since: 03-15-04 From: LYKEOMGIMFROMSOMEPLACE???? Since last post: 81 days Last activity: 40 days |
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Originally posted by peter_ac Don't forget the Giant Piranah Plants Look in Anitikis Mario X World SER for the Giant Goombas |
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XPeter Fuzz Ball Level: 42 Posts: 255/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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I'm not a big fan of RLM. I'm not going to use it. I'll play through it, and i'll be able to tell what it is once i come across it. | |||
Magikoopa Myster Lakitu Level: 34 Posts: 106/553 EXP: 238506 For next: 15145 Since: 12-01-04 From: I'm a Magikoopa! Watch it! Since last post: 9 hours Last activity: 8 hours |
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Actually Peter, that hack is unlocked. Well, the one I downloaded was unlocked. (edited by Koopa Myster on 04-04-05 11:24 AM) |
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ExKeeper Bullet Bill Level: 31 Posts: 132/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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I think you should make the "start icon" on the overworld a place to get yoshi, and make all of the levels the same as in SMB3. | |||
gnkkwinrrul Dry Bones Level: 39 Posts: 567/647 EXP: 402054 For next: 2717 Since: 03-15-04 From: LYKEOMGIMFROMSOMEPLACE???? Since last post: 81 days Last activity: 40 days |
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I wasn't suggesting you unlock it, just play it to see how it works. | |||
XPeter Fuzz Ball Level: 42 Posts: 256/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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i realise this is slightly off topic (by one number actually!) but i don't want to start a new thread/poll just for this question: Which Overworld do you guys think i should use in my SMB hack?? 1. SMW-style overworld (which was in my previous original release of SMB1) or.. 2. SMB3-style Overworld (which unfortunately won't be able to show whether it's night or day) And also, should it contain raccoon mario or caped mario? i have both to use. (edited by peter_ac on 04-05-05 03:44 AM) |
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kristopher_pearman Koopa Level: 17 Posts: 69/105 EXP: 22964 For next: 1779 Since: 08-04-04 Since last post: 5 days Last activity: 11 hours |
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this is for mario 1 right? caped mario and i think if you throw a mock up of both overworlds so we can pick if its for mario 3 then raccoon mario and stick to the overworld i tested | |||
XPeter Fuzz Ball Level: 42 Posts: 259/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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Yeah kris i mean SMB1. I'll make a poll about it tomorrow instead, along with some illustrative screens. @smwedit: yet another great idea! I might just use that. Yoshi will be hidden in a few different parts of the game. | |||
Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 326/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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SMW-Styled OW with Caped Mario. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Super Mario Bros. 3 Screenshots | | | |