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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Super Mario Bros. 3 Screenshots | | | |
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Chris Boo Level: 46 Posts: 374/922 EXP: 663200 For next: 48574 Since: 04-20-04 Since last post: 7 hours Last activity: 4 hours |
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Yeah, Skate's right. I say because those levels wern't really important. They were just there to get on your nerves. That's all. And besides. That hand idea would require a lot of asm... | |||
Magikoopa Myster Lakitu Level: 34 Posts: 74/553 EXP: 238506 For next: 15145 Since: 12-01-04 From: I'm a Magikoopa! Watch it! Since last post: 9 hours Last activity: 8 hours |
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I have a question. How are you gonna make hammer mario, frog mario, and tanooki mario? Looks like before you finish this hack you'll have to learn a TON of ASM, huh? | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 208/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Yea! There will be a lot of ASMming in tjis hack, thats for sure. maybe for the tanooki suit part of the routine called could be the normal feather mario routine to save time and effort. |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 5454/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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But then there'd be no statue =/ Anyway, I recall someone working on a power-up editor which allows you to add new powerups. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 3775/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Er, how would that work? Adding powerups would be about 94% ASM, 5% editing sprite arrangements, and 1% editing the pointer tables to fit them. | |||
XPeter Fuzz Ball Level: 42 Posts: 145/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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Yeah chris, i'll just tick the enable left box for those levels. Adding extra powerups? That'd be excellent cause i'd be able to keep the cape in the game like in SMA4! I'll probably try to learn ASM soon enough. The animations? If i can find the frames for the games original animations, i could make some of the more important ones like the fire in w8. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 211/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Try looking in GFX33.bin I think that's the correct one. (edited by Darkflight on 03-17-05 11:33 AM) |
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DAVALLR Koopa Level: 16 Posts: 63/104 EXP: 18620 For next: 1636 Since: 12-29-04 From: SUMMERVILLE Since last post: 131 days Last activity: 124 days |
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hey peter did you get the racoon mario yet? because i just wanted to see some pics of it if you had racoom mario. | |||
XPeter Fuzz Ball Level: 42 Posts: 150/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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no man not yet. give me some time. I've been doing a lot of work on SMBTLL lately. | |||
Skytroopa Red Paratroopa Level: 19 Posts: 2/175 EXP: 34773 For next: 1004 Since: 03-21-05 From: If you want know it , PM me. Since last post: 5 days Last activity: 1 day |
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I'm new here. But I must say its like better than original SMB3. It must be hard rip all GFX of owerworld . |
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ExKeeper Bullet Bill Level: 31 Posts: 43/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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you will need to make a custom block for the hack that is a coin, but will turn into a breakable brick when a pow is hit. If you do make one, could you send me the .bin file for blk tool to smwedit@gmail.com? (edited by smwedit on 03-23-05 08:16 PM) (edited by smwedit on 03-24-05 08:30 AM) |
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XPeter Fuzz Ball Level: 42 Posts: 183/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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and another update: like the new gloves!?! And a new cape! new gliding GFX ripped from SMA4. same again... Yoshi's new colors. think he fits in better? classic SMW style! Please tell me what ya think! I know i haven't posted about any new levels, but i will VERY soon. |
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BrooklynMario Koopa Level: 17 Posts: 66/110 EXP: 23769 For next: 974 Since: 09-04-04 From: Brooklyn, NY Since last post: 19 hours Last activity: 45 days |
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Wow very impressive. And yeah I think Yoshi fits well. Who says he has to be the same color anyway. I am just wondering how you are going to do certain things like when you go on the plants in world 7 and they are supposed bring you in to the levels automatically. ASM is definately needed. | |||
ExKeeper Bullet Bill Level: 31 Posts: 51/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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I have an Idea that you should do for the castles that then go to the airship. you should have the inside with all the GFX and a layer 1 version of mario. to hide mario, put him on the top of the screen with blocks over and under him.place the right medium movement blocks found in block tool set as 25 on top of him and at the very right, put a teleport block (also found in block tool). make the screen exit go to the airship. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 265/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Looking nice Peter_ac! I really like the sky GFX, too. Good work on the rips. | |||
timdevril50755 Ninji Level: 25 Posts: 170/245 EXP: 82750 For next: 6870 Since: 07-24-04 From: Canada, eh? 4, 8, 15, 16, 23, 42 Since last post: 5 days Last activity: 11 hours |
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Holy cow! Everything looks absolutely perfect! I can't wait for the release. | |||
Shyguy The Original Femme Fatale! Level: 57 Posts: 338/1998 EXP: 1443008 For next: 42920 Since: 02-14-05 Since last post: 2 hours Last activity: 1 hour |
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M-My gosh! Hey, I know what statue Mario's going to look like on Yoshi! A cowboy on a horse statue! Like in one of those central parks! That would rock! I'm definately starting a Peter_ac Fan Club! Definately! | |||
ExKeeper Bullet Bill Level: 31 Posts: 52/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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Could you put in the cloud gfx on the top of the BGs like it is in the original game? | |||
Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 279/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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Holy shit... peter_ac owns us all when it comes to SMAS GFX. I can't wait for this to be finished. :O Until then all I can do is play his SMB1, but that's good too. |
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ExKeeper Bullet Bill Level: 31 Posts: 54/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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how do you make the goombas act differently when they are stomped on (in smb and what will be done in smb3) never mind, I know how, except the program won't work. (edited by smwedit on 03-24-05 11:11 PM) |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Super Mario Bros. 3 Screenshots | | | |