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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Super Mario Bros. 3 Screenshots | | | |
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HabsoluteFate Red Paratroopa Level: 23 Posts: 109/179 EXP: 58525 For next: 9198 Since: 03-15-04 From: Ottawa, Ontario, Canada Since last post: 10 days Last activity: 2 days |
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Are you going to have the warp zone? | |||
XPeter Fuzz Ball Level: 42 Posts: 124/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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Yeah, the secret exit from w1-3 will lead to that island place with all the pipes you can go to worlds 2 to 4. I'm not sure how i'm going to handle the world 5 to 8 warps yet. | |||
ExKay Somebody set up us the bomb! Level: 50 Posts: 546/1114 EXP: 908268 For next: 39049 Since: 03-15-04 From: Hannover, Germany Since last post: 14 hours Last activity: 1 hour |
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Your OW is amazing, I wish I could to such OWs I hope your hack will be released soon. |
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Shadow Red Koopa Level: 17 Posts: 37/125 EXP: 22852 For next: 1891 Since: 02-08-05 From: Puerto Rico Since last post: 31 days Last activity: 1 day |
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Great job Pete,amazing!! The overwolrds looks exactly like in mario 3,this is going to be a great remake!! Keep up the good work! | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 3703/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Originally posted by Master M You should at least make a comment or something, so it's not so obvious you're only posting because someone asked you to. |
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XPeter Fuzz Ball Level: 42 Posts: 131/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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Here are some new shots: (moved down) Yes you've seen it, 2 Overworlds! 2 because I'm releasing the game in 2 ROMs. Before you ask, no, there is no way I could have fit the whole SMB3 Overworld into one ROM. Or even if I could, i wouldn't be able to have different music for each map. And I realise there's a part missing from the Ice World. Please post your comments. (edited by peter_ac on 03-15-05 11:07 AM) |
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ExKay Somebody set up us the bomb! Level: 50 Posts: 553/1114 EXP: 908268 For next: 39049 Since: 03-15-04 From: Hannover, Germany Since last post: 14 hours Last activity: 1 hour |
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This is so far the best SMB3 OW ported to SMW, keep up the good work. (edited by Ice Man on 03-15-05 09:25 AM) |
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Keikonium Banned Level: NAN Posts: 1038/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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Seeing as I love commenting on OW's and Peter, yours is just way to cool, I can't pass this up: World 1: AMAZING!. The palettes are so vibrant, adding some real life to the map instead of the standard green, blue and brown. Only 3 things I see that are sort of off: 1. The hills (green guys) dont seem to have the sand ground behind them. Probably not enough palette room, but try making them use layer 2 (levels layer) so you can paste them over without having a background, just a thought. 2. Change the bridge "shadow" color from brown to a dark blue indicating water. 3. The start tile's palette is off World 2: Start color and palm tree BG. Other than that this looks awesome!! But why do you have 2 sand pits? Didn't the original only have 1? Water Land: Everything looks good except the bridge shadow again And how exactly will the breakable stones work? And for that matter, the spade cards? Warp Zone: Perfect Giant Land: Bridge shadow. See what you did with the flowers? Do that with the palm trees and green hills. The flowers have the ground behind them And what happend to the land beside the castle?? Pipe Land: The pipe near the pirana plant level is half in the water. The pirana plant itself has a weird blackness on the right side (are the plants animated?) And bridge shadow needs recoloring. World 8: OMG awesome!!!.... World 5 and Sky Land: Everything looks good except the island in the sky section. It looks NES like Ice Land: Did the original have a green outline around the land?? And this is my favourite world from SMB3....amesome!!! Looking forward to this! Keep it up...I want to see you pull off world 8 considering it has what 4 maps?? |
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XPeter Fuzz Ball Level: 42 Posts: 133/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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(Moved down to here) World 1: okay, i'll look into everything you said. The start tile is exactly the same as the original, really. Worlds 2 and 4: they're split between 2 submaps. You only see everything one when playing. The Warp Zone: it has very annoying lightning SFX because it replaces Bowser's Valley. I don't know how to stop this. World3: I've already commented on the stones, card games, mushroom huts, gates etc. (above) World 5: I took this screenshot before i fixed that. World 6: no, the river bank will be changed. I'll have to slightly shorten it to fit the rest of the map in. World 7: That pipe is supposed to be on the edge, look it up in a SMB3 editor. World 8: palettes are the only problem here. I have loads of space. What does everyone think about the 2 ROM idea? (edited by peter_ac on 03-15-05 11:08 AM) |
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HabsoluteFate Red Paratroopa Level: 23 Posts: 114/179 EXP: 58525 For next: 9198 Since: 03-15-04 From: Ottawa, Ontario, Canada Since last post: 10 days Last activity: 2 days |
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If you cant fit it all in one rom because of the overworld the 2 rom idea is probably the way to go...otherwise you'd have to somehow add in new overworlds which would require a lot of asm work... |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 3741/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Sounds like a plan. How are you gonna make various things like the bridges and boat in world 3 work though? | |||
XPeter Fuzz Ball Level: 42 Posts: 136/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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The boat: i think i'm going to change Mario's swimming GFX to make it look like he's in a boat. And the bridges: they'll open and close, reacting to events which are triggered by passing a level. | |||
DAVALLR Koopa Level: 16 Posts: 52/104 EXP: 18620 For next: 1636 Since: 12-29-04 From: SUMMERVILLE Since last post: 131 days Last activity: 124 days |
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hey nice pics of your hack(s) how are you supposed to make the hammerbros,doomtank,doomship,the small doomship,coin ship work like how they moves in smb3 though? | |||
Kario In Possession of a Stolen Shovel Level: 65 Posts: 1471/2082 EXP: 2321379 For next: 14249 Since: 03-15-04 From: Texas... Yeehaw! Since last post: 2 days Last activity: 17 hours |
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Originally posted by DAVALLR Quoted for hilarity. TOPIC: This is great. Near flawless transition. Cant wait to see how it all works out. |
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Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 615/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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You could, perhaps, move World 7 onto the bottom part of the main world map, and free up a couple submaps. | |||
XPeter Fuzz Ball Level: 42 Posts: 137/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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And let world 7 use brown grass and red water? Think of the palettes, JJ! | |||
Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 616/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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That was just an example. You could move World 1 onto the main map and give it a new border. You don't have to follow the original maps exactly, creative combinations of old maps would give your port a refreshing angle. | |||
DAVALLR Koopa Level: 16 Posts: 53/104 EXP: 18620 For next: 1636 Since: 12-29-04 From: SUMMERVILLE Since last post: 131 days Last activity: 124 days |
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or you can do what i have done on my pics, but just keep it in smb3 gfx.. (edited by DAVALLR on 03-15-05 06:01 PM) (edited by DAVALLR on 03-15-05 06:01 PM) |
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XPeter Fuzz Ball Level: 42 Posts: 138/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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And what about the music, JJ? | |||
Kario In Possession of a Stolen Shovel Level: 65 Posts: 1474/2082 EXP: 2321379 For next: 14249 Since: 03-15-04 From: Texas... Yeehaw! Since last post: 2 days Last activity: 17 hours |
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Originally posted by DAVALLR Again, hilarity. It would be interesting to see the old GFX with a new flare. Just try some stuff out, see if you like it. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Super Mario Bros. 3 Screenshots | | | |