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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Any tile counting programs? | |
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The Kirby

Red Goomba
Level: 12

Posts: 8/48
EXP: 6321
For next: 1600

Since: 11-06-04
From: At My House

Since last post: 13 days
Last activity: 64 days
Posted on 03-06-05 03:13 AM Link | Quote
Is there such a program that counts repeating tiles of various sizes in an image? Because I'm using M16-2k for certain background images and I don't know how many repeating tiles the image has, so when I use M16-2k it overwrites another GFX loaded by the level when I have too many. I'd like to know this in advance since setting up M16-2k and seeing that it doesn't work is very tedious.

Also, I'm kind of having a problem with M16-2k itself. If I'm going to be using a background that is, say, 512 pixels wide and 256 pixels high, and I get it all set for with PCX2SNES, then use M16-2k, only 256 X 256 of the image was pasted into the game! Where's the other half? It's a major pain in the butt getting the other half into the game. Is there a way around this?

Thanks


(edited by The Kirby on 03-05-05 06:14 PM)
Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
Level: 48

Posts: 566/1033
EXP: 811447
For next: 12096

Since: 03-15-04
From: Wyoming

Since last post: 2 days
Last activity: 3 hours
Posted on 03-06-05 04:00 AM Link | Quote
Send me the file you want counted, and I'll write up a quick program to do it. My email jugglingjoker@gmail.com.

EDIT: I'm an idiot. I wrote the program at work and forgot to send it to myself at home. X_X. It works fine though, working on the theory that each tile is 32 bytes in SNES format.


(edited by Juggling Joker on 03-05-05 09:52 PM)
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