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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Disabling level Timer | |
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Sukasa

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Posted on 02-28-05 11:53 PM Link | Quote
Hey!

Does anyone know how to disable the level timer? BMF did it in SMO, so I was wondering if anyone knew how.
Juggling Joker

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Posted on 03-01-05 01:00 AM Link | Quote
You can just set the timer to 0. Of course, this leads to problems with dying (i.e. it always shows "Time up!" or whatever it says). I think BMF released a patch to fix that problem, now that I think about it. That guy has gotta keep a list together of everything he made, geez.
Sukasa

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Posted on 03-01-05 01:24 AM Link | Quote
Hey!

Originally posted by Juggling Joker
You can just set the timer to 0. Of course, this leads to problems with dying (i.e. it always shows "Time up!" or whatever it says).


yea... That isn't just what I meant, but also a way to disable it universally. Thanks for telling me about the patch though. I'll PM BMF about and wait for him to get back online.
Atma X

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Posted on 03-01-05 04:01 AM Link | Quote
Yea, I found where that's at. I'll go ahead and help you out with that (unless I'm beaten to it,... most likely since I'm a little busy with school).
It's not hard at all, I'll see if I can get to it today.

Btw, setting the time to 0 makes it display the TIME UP! message no matter how you die, or how many lives you have (you could just change TIME UP's Gfx, but then you would have extra waiting time 'till it brings you back to the OW).


(edited by Atma X on 02-28-05 07:02 PM)
Xkeeper 2.0

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Posted on 03-01-05 04:07 AM Link | Quote
Originally posted by Atma X
Yea, I found where that's at. I'll go ahead and help you out with that (unless I'm beaten to it,... most likely since I'm a little busy with school).
It's not hard at all, I'll see if I can get to it today.

Btw, setting the time to 0 makes it display the TIME UP! message no matter how you die, or how many lives you have (you could just change TIME UP's Gfx, but then you would have extra waiting time 'till it brings you back to the OW).


It would also say "MAR O S AR " if you removed the tiles for the T and I in "TIME UP".


(edited by skateboarder11 on 02-28-05 10:25 PM)
Shyguy
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Posted on 03-01-05 04:27 AM Link | Quote
Everyone's beat me to the punch again...... with better info than I would've shelled out!
Atma X

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Posted on 03-01-05 04:27 AM Link | Quote
well, then you can change the mappings
Shyguy
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Posted on 03-01-05 04:33 AM Link | Quote
I would've said, "Just put every level on infinite time and change the "TIME" sprite into something spiffy" but that's a little inconvienent compared to what everyone else said.....
Juggling Joker

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Posted on 03-01-05 04:48 AM Link | Quote
The hardest part of the whole shebang is going to be removing the Time from the toolbar. Not the word "Time", the actual timer. It's probably as simple as repointing or nulling out an instruction, but hell if I know where it is. Let's wait a couple months til BMF comes back and ask him.
Atma X

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Posted on 03-01-05 05:39 AM Link | Quote
I meant removing the actual Time Counter
(It's not hard, all that needs to be done is changing an instruction for each Digit to make it not decrement, or make it decrement by 0,... or remove the whole routine,... and if there is another routine that is calling it, remove the Instruction that is performing that operation)


(edited by Atma X on 02-28-05 08:43 PM)
(edited by Atma X on 02-28-05 08:44 PM)
(edited by Atma X on 02-28-05 08:45 PM)
(edited by Atma X on 02-28-05 08:46 PM)
Alastor the Stylish
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Posted on 03-01-05 05:45 AM Link | Quote
I'd just ask mikeyk, he removed it for his hack IIRC.
Xkeeper 2.0

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Posted on 03-01-05 06:22 AM Link | Quote
Originally posted by Kyouji Craw
I'd just ask mikeyk, he removed it for his hack IIRC.


No, there still is a timer. (In his first demo, at least.)
Smallhacker

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Posted on 03-01-05 12:49 PM Link | Quote
Originally posted by Juggling Joker
The hardest part of the whole shebang is going to be removing the Time from the toolbar. Not the word "Time", the actual timer. It's probably as simple as repointing or nulling out an instruction, but hell if I know where it is. Let's wait a couple months til BMF comes back and ask him.


It's as easy as using a hex editor. Replace nine bytes with EA and save. But don't worry... Stuff like this will soon be easier... Oops! I've said waaay too much!

Oh, by the way... Here are the nine addresses to change into EA: (PC addresses)
1072, 1073, 1074
1078, 1079, 107A
107E, 107F, 1080

Remember to backup in case my notes are wrong.
Sukasa

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Posted on 03-01-05 10:37 PM Link | Quote
Hey!

Thanks, I wil change that. I hope that there is a relatively easy way to disable the level timer.
Atma X

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Posted on 03-02-05 01:29 AM Link | Quote
Or you can just set Address 103F's Value to 60 (that'll make it skip the whole Routine).


(edited by Atma X on 03-01-05 04:30 PM)
(edited by Atma X on 03-01-05 04:32 PM)
Sukasa

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Posted on 03-02-05 05:03 AM Link | Quote
Originally posted by Atma X
Or you can just set Address 103F's Value to 60 (that'll make it skip the whole Routine).


So... would that diable the timer, or just hide the timer, making people think there wasn't a timer?
Atma X

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Posted on 03-02-05 06:43 AM Link | Quote
It disables it.
The Graphics still show, but the Time doesn't Decrease (the Gfx are still there, but they don't change because the Time is not Decreasing).
Xkeeper 2.0

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Posted on 03-02-05 08:09 AM Link | Quote
And how to remove the timer bar from the status bar altogether...? =\ And the 1UP if your time ends in 00? I'm giving end-of-level bonuses like in BMF's hack.


(edited by skateboarder11 on 03-01-05 11:27 PM)
Atma X

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Posted on 03-02-05 08:42 AM Link | Quote
Then you reprogram the Routine to not display any Gfx, and also remove the instructions that makes the Music play faster when your Time falls below 100, and remove the Instructions that make it Kill you when your Time is drops below 0,... now make the counter loop back to 999 (or whatever you prefere) when the counter drops below 0 (or just write a Instruction that will be Executed when the Time drops below 0,...rather than removing that whole part and adding most of it back ), and finally, the Instructions you're going to write for if your Time is on X00 and the Goal is passed will be Instructions that write an amount of Points that you specify to your Bonus Counter (you could also have the amount of Points gained be different depending on what Time the "Time Counter's" Value is).

Edit: Oh and remove the Instructions that display the TIME UP! Message (could possibly be in another routine).

I'll look through the Time's routine when I have some time to work on it (it won't take too long to do, but I really don't have much time for it at the moment).


(edited by Atma X on 03-01-05 11:42 PM)
(edited by Atma X on 03-01-05 11:43 PM)
(edited by Atma X on 03-01-05 11:44 PM)
(edited by Atma X on 03-01-05 11:46 PM)
(edited by Atma X on 03-02-05 12:06 AM)
Juggling Joker

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Posted on 03-02-05 08:59 AM Link | Quote
While you're at it, disable the routine that gives you an extra life if the last two digits of your time is equal to the last digit of your star points.
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