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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - Castlevania Jump Height data? | | | |
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Dr. Mario Bot Level: 26 Posts: 130/262 EXP: 99225 For next: 3050 Since: 05-04-04 Since last post: 53 min. Last activity: 41 min. |
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I know someone posted this a long time ago, but I was wondering if anyone documented the jump data for castlevania. I looked all over this board and tried to Google search it, but so far my efforts turned up absolutely nothing. So I'm wondering if anyone happens to have it on them at all. | |||
DahrkDaiz Red Super Koopa Acmlm's Mosts 2005 Best ROM Hacker Level: 45 Posts: 517/885 EXP: 643520 For next: 16644 Since: 03-15-04 From: K-Town Since last post: 4 hours Last activity: 4 hours |
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Actually yes, I found and documented it! Here's what I saved: How to make Simon jump higher in Castlevania: At ROM location (with header) 0x19BA0 there are 10 bytes that control how much Simon moves up for each split second, lowering the numbers will make him move more each interval, but you have to make sure the last byte (0x19BAB) is 0xFF so he stops moving, and that each byte from start to finish is larger in value than the next (or equal). Example: F7 F7 F9 F9 FB FB FD FD FE FE FF |
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Dr. Mario Bot Level: 26 Posts: 131/262 EXP: 99225 For next: 3050 Since: 05-04-04 Since last post: 53 min. Last activity: 41 min. |
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Awesome! I knew someone had to have it. Thank you very much, I needed this to make Grant in my hack a little more Grant like |
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Acmlm's Board - I2 Archive - Rom Hacking - Castlevania Jump Height data? | | | |