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11-02-05 12:59 PM

Profile for Jarukoth
Username Jarukoth
Title

IRRATIONAL EXUBERENCE!!1!
User picture  
Total posts 3194 (5.37 per day) -- Projected date for 5000 posts: 10-04-06 08:20 PM

Threads posted 61
EXP status Level: 79
EXP: 4402011 (for next level: 177456)
Gain: 2067 EXP per post, 23.345 seconds to gain 1 EXP when idle
User rating 8.57 (4091/4770, 9 votes)
Registered on 03-17-04 08:12 PM (594 days ago)
Last post 10-25-05 06:03 AM, in Round 6! Jarukoth vs Cheesepie! (Sim-Battle Arena)
Last activity 10-31-05 10:48 PM
Real name Jeff 
Location New Jersey, U.S.A. Shoes: Yes. 
Email address Email withheld from guests. 
Homepage The Jarukoth Show. Just Click It. - http://www.jarukoth.blogspot.com/ 
ICQ number  
AIM screen name Jthresher15 
Timezone offset 0 hours from the server, 0 hours from you (current time: 11-02-05 12:59 PM)
User bio -----------------------------------------



ABOUT ME



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If you want to know a bit more about me, Click Here for my Blog. If not, scroll on down for my character data.



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AWARDS

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2004 AcmlmBoard Mosts - 2nd Place: Best Custom Title



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MY SIM BATTLE / STORY FORUM ALTER EGO



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Name: Jarukoth

Age: Unknown, looks like he is in his mid to late 20s.

Ht: 6' Wt: 195 lbs

Gender: Male

Hair: Brown

Clothes: Bioarmor Suit

Job: DiEn

Equipment: EternaBlade Sword , ComLink Unit (For inter DiEn communication and analysis of data. Installed in bioarmor.)

DoB: Exact date unknown.

Family: All family members deceased or missing.

Friends/Allies: Ada Wong and Shino Shadefoot.

Origin: Earth



Bio: Jarukoth is a DiEn. DiEn is short for Dimension Enforcer. When a person dies, a person with an exceptional soul is selected to become a DiEn upon thier death. After many thousands of years, they transubstantiate, and go to heaven upon thier "retirement". Jarukoth was born on earth in the early 20th century, and perished at a relatively young age. Upon his death, he was selected by a secret council of judges to become a DiEn. He has since been training, and through great work and skill, he has been well respected as one of the most prolific and skilled DiEns around today, despite his relatively young age. He is usually an all around peacekeeper wherever he goes, but when bizzare or out of the ordinary things occur in dimensions, he is at the front lines combating it. A DiEn's job is to ensure that no beings from alternate realities seep into other worlds and harm the innocent. When you hear of events dubbed "paranormal", such as hauntings or demon possession, this is an instance of that.



(Examples:



Sephiroth (FF7) + Real Life Earth = Earth is screwed.



Freddy Krueger + Real Life Earth = Lots of dead kids.)



In hand to hand combat, Jarukoth is extremely dangerous. He is a mastered several styles of martial arts, and is equipped with a DiEn standard issue EternaBlade: A sword that cannot break.



However, special abilites are where a DiEn truly shine. In addition to creating skills around the seven primal elements elements (Fire, Water, Thunder, Earth, Wind, Holy, and Shadow), he can also have his special Bioarmor generate other weapons for him, and his Blue Magic abilities allow Jarukoth to learn the skills of his opponents once they are used against him or in front of him. It is not uncommon for an elder DiEn to learn over 10,000 skills by thier retirement.



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ATTACK/ABILITY LIST



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Non-Elemental:



- Random Picture Confusion: A low level tech that causes a random picture to appear, confusing the target. A generally useless technique.



- Cosplay Distraction: A variation of Random Picture Confusion invented by Shino. Causes a random (usually female) cosplay pic to appear.



- Crimson Bubble: Creates a red colored sphere that remains around the opponent for three turns. Returns any damage recieved by the caster back at the target. Can be recharged. Explodes if dispelled or destroyed. (Learned by Schwa)



- Suicide Squall: Uses the Cucco summoning skill. Can make any cuccos summoned explode on contact with a target.




Fire:



-Fire (1, 2, 3): Standard line of Fire spells.



-Fireball: Shoots fireballs of various sizes.



-Firewall: Creates a barrier of fire.



-Enflame: Ignites an item or weapon, giving it a fire element.



-Burning Soul: Uses a heat element to get blood flowing through the target's body much faster, and giving them a massive physical strength boost.



-Flare: Concentrates a lot of fire energies at a single point until they burst, creating a massive explosion.



-Giga Flare: A much stronger version of Flare. Also known as Flarega. (Learned from Lemon Kirby.)



Water



-Ice (1, 2, 3): Standard line of Ice spells.



-Hydroburst: Fires a blast of water of varying size.







-Freeze: Chills the air around the target, encasing them in a layer of ice. This can slow thier movement or even stop them for a time.



-Kori Shuriken / Kori Kunai: Forms throwing weapons made of ice.



- Kori Blade: An advanced version of Kori Shuriken that creates katana and broadsword sized weapons out of ice.



-Hidden Mist: Creates a foglike water mist around the area. Visibility decreases.



- Demonic Ice Mirror: Creates a temporary mirror of ice to defend the caster or a target. Good for deflecting energy attacks and spells. Caster can also hide inside the mirror's reflection, and gives them the ability to throw projectiles and jump very quickly from one mirror to another via the reflection (in the event that 2 or more mirrors are made).



-Ice Javelin: Creates large ice projectiles, which hurl themselves at an enemy. First used by the Soceress Edea of FF VIII



-Rising Waters: Sends a tidal wave of water crashing through the field, flooding it with a couple feet of water.



- Water Shield: Creates a large high pressure dome of water around the caster, blocking many projectiles. Can only be used with a substantial water supply.



Thunder



-Bolt (1, 2, 3) Standard line of electricity spells.



-Thunder: Fires bolts of lightning of various voltage.



-Magnetize: Magnetizes self, object or person.



-Thunderball: Throws a projectile of charged electrical energy. (Learned from Lemon Luigi.)



-Enthunder: Grants thunder element to an item or weapon.



-Electro Magnetic Pulse (EMP): Deals severe damage or instant kill to machines.



- Lightning Rod: Channels a class of the Bolt spell through the users sword stuck in the ground to shock enemies around the user's sword.



-Summon Ragiko: Summons the lightning wolf Ragiko to Jarukoth's aid.



Earth



-Quake (1, 2, 3) Standard line of earth based spells.



-Armor of Sand: Converts ground to sand, and bonds to a target, increasing thier defense.



-Rock Eye: Transforms a rock into a third eye for caster. Good for spying and recon.



-Meteor: Sends meteors crashing into one or multiple targets.



-Earth Dragon Missile: Fires a projectile made of earth in the shape of a dragon.



-Desert Coffin (Sabaku Kyuu): Converts ground to sand, and covers opponent in a hard layer of it. Immobilizes enemy for one turn.



-Desert Graveyard (Sabaku Sousou): Can only be used on opponent during "Desert Coffin". large amount of sand implodes on target, killing it, or sending it to a state of near death. Deemed illegal in most Sim-Battles, mostly used on official missions.



Wind



-Aero (1, 2, 3) Standard line of wind based attack spells.



-Gust: Creates a gust of wind of varying strength.



-Propel: Enchants the target with Haste, and increases jumping ability.



-Wind Cutter: Concentrates Wind into several blade like projectiles.



-Flight: Allows the caster to fly for a fixed period.



-Tornado: Creates a massive tornado.



-Hastega: Greatly increases speed. (Learned from Dark Lord Steak)



Summon King Cucco: Summons the King Cucco to fight alongside the caster. (Learned in Thread: The War Against the Cuccos")



Holy:



-Angel Flash: Deals heavy damage to demons and undead.



-Heal: Can heal self or others to varying degrees.



-Esuna: Removes most disease or abnormal status.



-Mighty Guard: Increases target's defenses.



-Holyaga: Focuses holy energies into one massive blast.



-Gabriel's Shield: Creates a massive shield around self and group.



-Power of Seraphim: A supreme transformation technique that is only theoretical, and has never been performed by Jarukoth as of yet. Abilities include powering up to the level equivalent of Extreme Seal. However, in this mode, only Holy techniques can be used. It is said that this mode brings with it a host of new techniques, and a powerful anti-evil ward.



Shadow:



-Shadow Veil: Makes yourself invisible.



-Henge: Temporarily gives the caster the appearance of someone (or something) else.



-Shadow Clones: Creates three illusion clones of the caster, confusing the opponent.



-Bio: Fires poison acid at target.



-Enpoison: Makes an item or weapon poisoned.



-Kage Bunshin no Jutsu: Creates six fighting clones, each with 20% of caster's power. One of Jarukoth's favorite moves.



-Kage Bunshin Shuriken no Jutsu: Creates clones of a thrown object, such as shuriken, multiplying the amount of the thrown object.



-Dark Matter: Causes massive damage to opponent, but also hurts caster.



-Omega: An ultra powerful spell that takes three turns to charge. It is twice as powerful as Ultimaga, and drains the caster of almost all stamina. (Learned by Lemon Kirby.)



Advanced/Hybrid Skills:



-Sharingan Eye: Jarukoth has possesion of Sharingan eyes, and has mastered thier use. Such features of the eye include:



Analyze fighting styles, magic, and illusionary tactics and thier weaknesses, anticiapte attacks and speed reactions to a certain degree, aid in the learning of most attacks/spells, hypnosis.



-Mangekyou Sharingan: A type of "Super Sharingan", in which more advanced techniques can be used. Such techs include: - - - -Tsukuyomi (Underworld Moon): Transports the target's mind to a seperate dimension where the opponent can suffer torture for a period of 72 hours in one second.

- Amaterasu (Light of the Heavens): Fires a blast of black flame, which can supposedly burn through anything.

Both techniques require a large amount of power to use.



-Chidori: A large amount of chakra energy is charged in the hand, and is released in a punch as a single, very destructive force. When fully charged, the chakra can be seen almost a electricity eminating from the hand, and sounds like the flutter of 1,000 birds, giving it the nickname "1,000 Birds Fist". It is a power piercing move that is extremely destructive. Some say that the attack has the ability to split small to medium sized planets in two if the user can accumulate enough power to make it potent enough...



-Super Seal: A unsealing technique that releases some of the inhibitors of the DiEn BioArmor. Increases Strength, Defense, and Speed.



-Mega Seal: The next step stronger "Seal" tech after "Super Seal". Powers user up even further.



-Ultra Seal: The third and final normal level of the "Seal" line of techs. Powers the user up even further.



-Extreme Seal: A forbidden "Seal" technique performed by completely releasing all inhibitors in the DiEn Bioarmor. Pushes the limits of the body and insanely increases stats. However, user also becomes KOed due to the stress on the body from performing it. Legend says many DiEns were retired prematurely due to this tech.



-Fire Hurricane: Send a flaming tornado at the enemy. Combo of fire and wind. (Learned by Lemon Kirby.)



- Beast Effect Ninpo: Grants the user characteristics of a four legged beast, including sharp claws and teeth, heightened sense of smell and sight, and a speed and strength boost. Often makes the user run around on all fours. (Learned by Ada Wong.)



- Rasengan: Creates a powerful palm sized whirling orb of pure chakra energy that is comparable to containing a typhoon in your hand. As it connects to it's target the orb expands, nd the energies inside whirl faster and faster, becoming more destrcutive as the energies are released. It's power is comparable to that of Chidori.



- Hammer of Might: Releases a hammer shaped blast of energy that explodes on contact, or at anytime according to the user's will. (Learned by Stacice)



- Jyuuken (Gentle Fist): A fight style learned by Jarukoth through learning various energy projection techniques. Channels energy through the hands and forearms to attack the inner organs directly, rather than just the outer body.



- Hakke Rokujuu Yonshou (64 Points of Divination): A Jyuuken attack that stuns the opponent with the first two strikes, and then follows through with a deadly 62 additional strike combo. When used by a member of the Hyuuga clan, can shut down the opponent's ability to produce energy.



- Hakke Hyaku Ni Ju Hashou (128 Points of Divination): Similar to the 64 Points combo, but crams twice as many Jyuuken strikes in only a slightly higher time interval. Because of the great speed required by this attack, it can only be used after Ultra Seal or higher has been activated.



Blue Magic:



Easily one of the biggest staples in Jarukoth's DiEn arsenal. In addition to creating his own techniques, he can also use his Blue Magic abilites to copy and learn an opponent's skill once it is used against him or in front of his view. Use of the Sharingan Eye can speed the learning of such techniques. Opponent learned abilites are noted in thier respective catergories.





Kenjutsu (Sword Arts):



- Kogetsu Zan (Crecent Moon Slash): The attack uses energy focused in the blade of the user's sword, which is released as a sharp projectile-like wave.



- Senpuu Retsu Zan (Whirlwind Slash): User channels energy through the blade of their sword, and spins around, releasing the energy in the form of a whirlwind.



- Tenha Resshin Zan (Heavenly Earthquake Slash): User focuses energy into the tip of thier sword, leaps high into the air, and drives his blade into the ground. The energy is released, creating earthquakes underneath the user, and spitting chunks of earth around the user.



- Ryuusa Bakuryu Zan (Desert Avalanche Slash): A massive sword slash is used right in front of the user, creating a large displacement of sand. The user then uses thier own energy to control and manipulate the wave of sand, sending it crashing down on thier opponent. Can only be used with a large quantity of sand in the environment.



Other Abilities:



-Universe Gate: Standard skill of a DiEn that allows them to travel to a parallel universe.



-Summon Link: An advanced DiEn technique that links a spirit to the caster, and allows them to summon that spirit to fight by them.



- Summoning Contract - Cuccos: Because of the relationship with the King Cucco, Jarukoth has been granted the ability to summon chickens, Hyrulian cuccos in particular, of various shapes and sizes to fight alongside him.



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More stuff whenever I feel like it.

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Birthday Thursday, August 7, 1986 (19 years old) 
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