User | Post |
Prier
Posts: 5243/8392 |
[has no clue] Could possibly be that one thing I found as an easter egg. |
HyperLamer
Posts: 3233/8210 |
Originally posted by Yomiko - Overhauled toaster support. (Not kidding) [Nach]
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Prier
Posts: 5236/8392 |
They've been getting a few WIPs out. The latest is February 10. I keep on seeing this 'Netplay Fixes Round #x' though. Not really descriptive; they're up to 4. |
FreeDOS
Posts: 1099/1657 |
woo... I got this version and it rocks. I use Slackware, so the last version of ZSNES to work on GNU/Linux was 1.36. Dammed annoying. Now this 1.42 version compiled and runs perfectly fine. w00t. |
Prier
Posts: 5014/8392 |
RGB:
BACK: 19, 3, 0. TITLE: 26, 10, 0. WINDOW: 13, 0, 0. Burning Effect/Transparent Messages.
If you're gonna use Burning Effect, make sure it's red. |
Ran-chan
Posts: 7052/12781 |
Ah, ok. It |
Karadur
Posts: 696/1192 |
Originally posted by Yomiko Dunno if this has been around, but try setting your clock to midnight and check the ADD-ON and CHIP CFG menus. Notice something?
Yes indeed I never heard of / noticed that 'till you mentioned it, and it's pretty odd I'm rather surprised that there wasn't anything new in the 'About' box though I think that'd be the first place you'd think of to have an easter egg like that
This next bit is something I saw on the ZSNES forums, while trying to find a link from which to download ZSNES Xtreme (I've given up on that though ) Have any of you changed the color scheme in it at all? I never bothered to, until I got tired of seeing the same blue time after time, so I switched it to be darker, and added the burning effect If you have changed it, why not post what changes you made in here? For example, mine would be this:
Back : 0, 0, 10 Title : 0, 0, 10 Win : 0, 5, 10 + Burning Effect
You can also see a screenshot of it here, if you want to know what it looks like beforehand
I'm not necessarily saying you have to post what color scheme you're currently using, but it's the best thing I could think up at 1:30 in the morning that has the possibility of giving this thread something else to talk about |
Prier
Posts: 5001/8392 |
Dunno if this has been around, but try setting your clock to midnight and check the ADD-ON and CHIP CFG menus. Notice something? |
Colin
Posts: 6301/11302 |
Considering how these technically are "bugfix/minor revision" releases, they don't all need different threads.
If/when this thread dies and a major release comes out, then it's fine to make a thread. |
Cornellius
Posts: 129/460 |
Sorry about the double post Rain. I though that it would be confusing since the title would be Zsnes 1.42 and all the people talk about 1.41 but hey, you're the judge |
Prier
Posts: 4844/8392 |
Well that's good to know that they're alive with making new versions now for the 1.4x series. Just wonder if when they get a stable build if it will default back to WIP versions. |
Proto K
Posts: 227/279 |
My saves have never disappeared, though sometimes I've saved over them by mistake.
Oh yeah, update today, ZSNES 1.42:
SDL:
* DESTDIR support.
DOS:
* Fixed label for Fullscreen/Widescreen options.
All Ports:
* Corrected output of BRR decode for invalid [r]ange values (>12). * Fixed sustain level 4 (5/8). * Fixed label for Fullscreen/Widescreen options. * More window boxes now have borders. * Close zip files properly when IPS is not found in zip (fixes crashing with certain zlibs). * Cleaned up some code. * Ported chip detection to C, improved BS detection. * Ported rewind to C * New reminder text. * Rollback of "Improved accuracy of base rates used for ADSR, GAIN, noise, and echo emulation". |
Ran-chan
Posts: 6739/12781 |
Originally posted by Proto K That's not an emulator problem, the North American version of Lufia II has incorrect graphics pointers for those two locations, making them look all scrambled and screwy.
I |
Karadur
Posts: 631/1192 |
Originally posted by Rain Probably a bad config. Works fine for me.
It did appear to be that. I deleted the 'zguicfgw.dat' file, and tried opening the emulator again, and although I've got to reset everything to how I had it before, it works. Such an easy solution too
Anyways, thanks for the quick reply |
Prier
Posts: 4835/8392 |
Probably a bad config. Works fine for me.
And sound still isn't fixed. |
Karadur
Posts: 630/1192 |
I don't know if I'm the only one having this problem, but I put the .exe in my SNES folder, and chose to overwrite the old version that was there. I opened it up, and it seemed to work fine; my color scheme from the previous version was still there, as was the list of recently-opened ROMs. I try to load one though, and the emulator pretty much closes. No error message or anything of the sort as far as I know
I've reverted back to version 1.40 now, but I'd like to have the most recent one, if anyone knows why it won't work for me, and how to fix it |
KATW
Posts: 2428/3959 |
Yay, color problems in many games are fixed (Super metroid, TA, KSS, etc)
I finally dont have to revert back to 1.36 because of bad coloring issues |
Prier
Posts: 4833/8392 |
It's online only. I think it has something to do with whoever is serving...actually...talk to Xk about that one in Tetris Attack online. The music screws up HORRIBLY (like 'rip apart your ears' horrible) and hangs on a sound either in effect or music during netplay most times. |
Proto K
Posts: 226/279 |
That's not an emulator problem, the North American version of Lufia II has incorrect graphics pointers for those two locations, making them look all scrambled and screwy. It could probably be fixed if someone could find and fix them.
The PAL version (not sure about the Japanese one, but most likely) has these pointers correct so there's no graphics problems. I'm not sure what the Lufia II fix was, maybe it patches the rom in ram or something to fix the pointers?
Rain: I don't know what you mean by sound problems, you mentioned some problem when playing XKeeper in Tetris Attack, but I found nothing to be wrong with the sound on either Final Fantasy V or Killer Instinct. |
Ran-chan
Posts: 6720/12781 |
Originally posted by Lenophis
If it's the problem I'm thinking of, it only occurs in two places. The Sword Shrine (forgot the actual name of it) where you get the Dual Sword, and the bottom floor of that 100 floor cave. The floors are horribly messed up on display. Although, I've seen this error occur on a SNES as well, so it's more designer fault than emulator fault really.
If that is the problem, then a sweet fix indeed.
I didn |
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