User | Post |
Vortex
Posts: 65/75 |
ive come to love yy-chr, i cant imagine ever going back to TLP. |
Lordlazer
Posts: 11/66 |
Maybe I'm good at doing things the hard way, but this is how I did it in YY-CHR.
P.S. I created this example to go in my tutorial (that is taking forever due to life). |
HyperLamer
Posts: 2227/8210 |
On the colour selector box, there should be up and down buttons, click a few times. (That got me at first too. ) |
Zeros
Posts: 17/21 |
Well jj i did what you said but the colors are off in tile layer pro.
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Atma X
Posts: 648/801 |
Originally posted by Juggling Joker It's palette number 8. You can only edit the first 8 colors if you have a custom palette enabled for the level.
6 to be exact. (since the 8th [7th if you start with 0] color dosen't change with a custom palette, and since the transparancy color can't be used for anything other than clear). |
Juggling Joker
Posts: 380/1033 |
Yeah... that's the way long way.
On the menu bar:
1. File 2. Palette 3. Export Level Palette 4. Select Tile Layer Pro from the dropdown 5. Enter a name 6. Save
And you're done. |
timdevril50755
Posts: 133/245 |
i can answer that.
Tile Layer Pro, eh? Well, there is a way I've done it for Pokemon, and here's how. (This is the long way, if anyone knows a shorter way, please say it) Take a screenshot of the rom showing Mario in his normal pallette. Figure out the colours that each are (with RGB: Red: 000 Green: 000 Blue: 000) and right click on the colour that it shows int TLP for that exact colour. it will show a meter with RGB. Simply copy that, and repeat. (Few, sorry for the long post)
Sorry if it doesn't make any sense, i'm sorta in a rush |
Zeros
Posts: 16/21 |
Is there a way i can extract it so i can use it in Tile Layer Pro? |
Juggling Joker
Posts: 378/1033 |
It's palette number 8. You can only edit the first 8 colors if you have a custom palette enabled for the level. |
Zeros
Posts: 15/21 |
Anyone know where I can find Mario's pallet? |