Acmlm's Board - I2 Archive - Rom Hacking - Help for an innovatice new SMB Hack? (I sound like a n00b...)
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Sokarhacd
Posts: 688/1757 |
too bad the first title screen didnt work out, I liked it much better then the new one...the news screens look pretty kick ass though, good work. |
Peardian
Posts: 92/1696 |
Cool! I love the new graphics. The Piranha Plant seems a little odd, though... |
Xkeeper
Posts: -3077/-863 |
The title screen is... well, ugh.
ANd while the whole look is nice, you really, really need to fix the "Used" blocks. THey look like crap. |
solid-tbone
Posts: 28/34 |
Everything looks great Dr.Mario. I will always enjoy the good ol SMB hacks. I really enjoy playing yours. Like Rebecca said, the stone age look is very eye appealing. I hope to see more of the hack. Great work. After seeing yours, I want to work on what I was doing with KP9000. |
DahrkDaiz
Posts: 388/885 |
I really like your grapics style. It look's like all stone-age like. I can't wait to see where this hack go, good job Dr. Mario! |
Dr. Mario
Posts: 48/262 |
Oh trust me lol Section 1 is not challenging at all lol I plan on making it progressively harder as time goes on, but section one is very easy. To demonstrate what I mean, the first trial of fire is just 2 fire rods and a podboo, the final section (which is where you face Roy Koopa) will also be the final trial of fire, but it will span most of the level and include some very difficult situations. I don't like making the downright challenge hacks, I like trying to make fun situations. |
Jaz
Posts: 3/25 |
I actually like your idea. I mean we haven't seen any cool Mario 1 hacks in a little while. I mean... some of us actually tryed Afro Mario and even Wheelchair Mario.
Suggestions? - Edit Levels in a fun way, not just challenging - Change appearance of small mario - Change title... but I actually like your title screen - If only you could go back in the level... |
Dr. Mario
Posts: 47/262 |
I had to make a new title screen. The old one was messing up the level pallet
Now onto the finished section 1
You get the mushroom in this little nook.
Get ready to hang ten...
...through the first trial of fire!
Then go down the pipe to section 2! |
Googie
Posts: 210/624 |
The title screen kicks ass, I like it. nice work on the Koopa kid too. |
Sokarhacd
Posts: 652/1757 |
if you can pull off the 1 level smoothly, it will be awesome...and I agree, thats actually a cool title. |
dan
Posts: 241/782 |
Originally posted by Kefka oh wait, and change the title, please.
I rather quite like the title. Makes a change from the usual bland crap that passes as a hack title. |
Kefka
Posts: 2355/3392 |
Why does small Mario's appearance look so drastically different from big Mario's? I mean, I assumed you drew it up yourself, but if you are going to do so, then why don't you do the same with big Mario? I think it should stay consistent there...
Other than that, it's looking pretty good... oh wait, and change the title, please. |
Dr. Mario
Posts: 46/262 |
Ah Oh well. If I can use the SMW Morton Kooopa that I want the ground I have right now will work. (If I can use Morty it's going to be called Super Mario Brothers: Morton Koopa's Gauntlet) The mechanic looking ground would fit the feel for the hack well.
**EDIT**
Roy Koopa. I was wrong, it wasn't Morton like I thought. Roy Koopa was the one I could get. So yeah, the name of this hack is Roy Orbison Koopa's Greuling Gauntlet.
And to prove that's the name of it, here's the title screen.
DahrkDaiz
Posts: 386/885 |
Well, I hate to say this, but it seems like what you're wanting to do as far as different ground tops is impossible without heavy ASM hacking and since SMB has only 6 free bytes, you'd have to expand the ROM and editing an expanded ROM is not fun for SMB1 (which is why I gave up on my own SMB1 Hack). |
Dr. Mario
Posts: 45/262 |
OH! Thanks! Yeah that's fine, I could probably sacrafice a piece of the title screen too since I'm making a new one, but for now let's just say I'll use the tree tops.
As far as updates go, I've done some of the GFX.
Here's the new goofy looking small mario.
Big Mario
SMW-style goombas.
Piranah Plants
SMW-Style Podboo |
DahrkDaiz
Posts: 384/885 |
Ok, it took me a while to figure this out, but here goes:
Get rid of the WORLD TIME text: 0x076D, 11 bytes here = tile # (24 works good)
Get rid of world-stage text: 0x0682 = A9 0x0683 = Tile # you wish to replace it with (24 works good) 0x0687 = Tile # you wish to replace it with (24) 0x068F = Tile # you wish to replace it with (24) 0x0F7C = A9 0x0F7D = Tile # you wish to replace it with (24) 0x0F7E = EA
Disable the timer altogether: 0x379E = 00
This adjusts initial timer numbers so that you always have 1 second left, so when you grab a flag, it ends the timer bonus sequence instantly without hearing even 1 beep: 0x113E = 00 00 00
Disable display of the timer: 0x0F27 = 05
If you do all this, the World and Time display in the status bar should be disabled altogether, along with the timer itself no longer working (so your 1 level long level can go on forever).
Also, before getting to work on your next request, to get the different top for the ground, you'll need to sacrifice an existing block. I suggest sacrificing the tree tops, since they are green and could be easily converted into a ground top. Is this ok with you? |
Dr. Mario
Posts: 44/262 |
I'm going with SMW-style GFX for the hack, so I wanted to have grass on the top of the ground and dirt under that, so visually my little hex diagram would look like this.
Original: Grass Grass Dirt Dirt Grass Grass Dirt Dirt
What I want: Grass Grass Dirt Dirt Dirt Dirt Dirt Dirt |
HyperLamer
Posts: 2068/8210 |
Why would you need to change the floor tiles?
I wonder if it's possible (well, not a huge pain ) to hack a new mapper in, and add support for vertical scrolling? |
Dr. Mario
Posts: 43/262 |
realized with the execption of Kamikaze (kind of) no one ever made a hack of SMB that is just one gigantic level. So I'm thinking about making one, but I need some help. Can anyone help point me in the direction of getting the status bar not to print the world or time, and how to not have the ground tiles repeat ontop of eachother.
Example of what I mean for the floor tiles would be instead of B4 B5 B6 B7 B4 B5 B6 B7
I would want:
B4 B5 B6 B7 B6 B7 B6 B7 |
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