User | Post |
UnsurpassedDarkness
Posts: 25/746 |
Well, I uploaded the blocks, can someone figure out how to get them to work? Click Here! |
HyperLamer
Posts: 2073/8210 |
That's probably a weird bug in the code they use to change their Map16 #. (Just how do they do that anyway?) |
UnsurpassedDarkness
Posts: 11/746 |
Ack! For some reason map16 blocks (or at lest the ones I have, question block with key hole, and turn block with always flower) still don |
Keikonium
Posts: 786/-2459 |
My bad, it must be page 3 I haven't hacked SMW in about 3 weeks and haven't done any blocktool in about 2 months |
Juggling Joker
Posts: 320/1033 |
It's the first 3 pages that are tileset specific, this I am absolutely sure of. Keikonium is just being a dummy. |
UnsurpassedDarkness
Posts: 8/746 |
I have Lunar Magic open, and I |
Keikonium
Posts: 784/-2459 |
Glad you got it to work. What I meant by tileset specific was the page that, when you have ghost set enabled, none of the graphics will show up when castle set is on. I am pretty sure its page 4 (3 if you count the first as 0).
And you made a kill all sprites block! very cool. Does/is it supposed to kill all sprites on screen or in the entire level? I would make it like the SMB2 pow that you find in the first level. |
UnsurpassedDarkness
Posts: 7/746 |
Thanks! It worked! I was sure I tried that before though |
Keikonium
Posts: 782/-2459 |
Well, they work for me and they are on the 4th page (the one thats tileset specific). Make sure you know what the next block is supposed to be so you know for sure if its working or not. |
Juggling Joker
Posts: 319/1033 |
I think I remember someone saying they have to be on the one of the first three pages, but I could be mistaken. |
UnsurpassedDarkness
Posts: 6/746 |
They don |