User | Post |
Someguy
Posts: 111/397 |
I myself have never figured out how to get TGF to edit, you wouldn't mind telling me how you did it or giving out the source would you? |
Jaspile
Posts: 64/133 |
Well, it's not planned at all because The games factory is a very inconvenient tool for editors, and especially text ones! So, sorry, you'll have to do it by hand... |
Googie
Posts: 183/624 |
Thanks for the update Jaspile. And thanks also for the heads up about Mario & Luigi using the same color bytes in the readme when their on the map screen. I wanna ask ya something, are you planning to make a text editor in the future? If you do, it would be cool if you were to make text editor similar to this one for SMB3. |
Jaspile
Posts: 63/133 |
Oh yeah, I forgot about cncs32.dll, sorry! It's now included in the zip. I'll probably do Luigi's colors editing, and then powerups clothes... I'll also try to do a powerup abilities editor, but that's just in project in my head for now... |
cpubasic13
Posts: 681/1346 |
Hmmm... this is nice. I will somehow use this whenever I can... *downloads* |
Googie
Posts: 181/624 |
Thanks Jaspile. This'll help me with my Wario 3 hack alot! Now I can find Mario & Luigi's palette when there on the map screen & when they get the magic wand & after they rescue peach. Well, for Mario at least. And for everyone else, if your'e missing the cncs32.dll file, get it here. |
Jaspile
Posts: 62/133 |
This is just a little editor I made today, which will let you change Mario's basics colors in Smb3.
Mario's colors laboratory
Enjoy!
Update (10/25/04) Now include Luigi's colors editing, and some bugs fixed (the routine seems to be more complex than I thought!) |