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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Smb3 - Mario's colors laboratory
  
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Someguy
Posts: 111/397
I myself have never figured out how to get TGF to edit, you wouldn't mind telling me how you did it or giving out the source would you?
Jaspile
Posts: 64/133
Well, it's not planned at all because The games factory is a very inconvenient tool for editors, and especially text ones! So, sorry, you'll have to do it by hand...
Googie
Posts: 183/624
Thanks for the update Jaspile. And thanks also for the heads up about Mario & Luigi using the same color bytes in the readme when their on the map screen. I wanna ask ya something, are you planning to make a text editor in the future? If you do, it would be cool if you were to make text editor similar to this one for SMB3.
Jaspile
Posts: 63/133
Oh yeah, I forgot about cncs32.dll, sorry!
It's now included in the zip.
I'll probably do Luigi's colors editing, and then powerups clothes...
I'll also try to do a powerup abilities editor, but that's just in project in my head for now...
cpubasic13
Posts: 681/1346
Hmmm... this is nice. I will somehow use this whenever I can...
*downloads*
Googie
Posts: 181/624
Thanks Jaspile. This'll help me with my Wario 3 hack alot! Now I can find Mario & Luigi's palette when there on the map screen & when they get the magic wand & after they rescue peach. Well, for Mario at least. And for everyone else, if your'e missing the cncs32.dll file, get it here.
Jaspile
Posts: 62/133
This is just a little editor I made today, which will let you change Mario's basics colors in Smb3.

Mario's colors laboratory

Enjoy!

Update (10/25/04)
Now include Luigi's colors editing, and some bugs fixed (the routine seems to be more complex than I thought!)
Acmlm's Board - I2 Archive - Rom Hacking - Smb3 - Mario's colors laboratory


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