User | Post |
Parasyte
Posts: 153/514 |
Worse hack name ever.... |
Darkmatt
Posts: 122/212 |
...Well, I don't have the manpower to impress EVERYBODY, it seems. Okay mon, gimme a darker color then.
as for betatesters, I don't need any, and I never needed...though I might consider if Demo 0.5 sucks |
Jesper
Posts: 906/2390 |
It looks awesome. Can't wait to play this. Do you happen to need any beta testers? |
cpubasic13
Posts: 545/1346 |
Hmmm...
1: Good... 2: Puzzle is interesting... although the background color should be brighter. 3: Yeah... very... very weird. 4: Good. 5: Please don't tell me that is part of 1-1. If it is... well, it is good, but just contrasts with the rest of the level.
Overall: Looks ok for a first level. |
Aioria
Posts: 1016/1567 |
Looking cool, except for screen 3, fix the bg paletes to something darker. |
Darkmatt
Posts: 121/212 |
well, indoor or castle will do fine.
*Just got 100% on the level* |
Golden Yoshi
Posts: 250/693 |
Well...are you looking for an "indoor" BG...like a cave or castle type BG? If so, try to use the same BG you used from the last screen, or any other castle BG. Level AA has a nice BG...it is a castle BG with waterfalls in the BG, that may look nice for a ruins scenario. |
Darkmatt
Posts: 120/212 |
Yes, please. That would be helpful.
Until then, I'll leave it with no cover. *Changes the screenshot*.
Please gimme a suggestion soon. I don't want the mountains in that room. |
Golden Yoshi
Posts: 249/693 |
Ah, okay...then keep the puzzle the way it is . Is there a certain type of BG you are aiming for in the 3rd screen? Maybe I have some suggstions. |
Darkmatt
Posts: 119/212 |
Yeah...I'm trying to figure the 3rd screen out.
And GoYo, there's no item over there...you HAVE to go through it. |
Golden Yoshi
Posts: 248/693 |
Looking very good so far. Except for the 3rd screen, please change the BG to something normal, it makes me want to vomit, and it looks like vomit also . But the rest looks nice. A suggestion for the seed shyguy trick: try using something else besides the thorns to block whatever item is on the other side. Thorns can be destroyed with eggs, thus allowing players to find a loophole to your puzzle. Also, I used that seed shyguy puzzle in my 1-5, and it was done in secret 6 in SMA2, so it isn't that original anyway. |
Darkmatt
Posts: 117/212 |
Before I go on....the name's NOT taken by Nintendo this time! X_X And, this is not a SNES port.
Well, since the editor's out, why don't I go see what I can do on it! I've finished 1-1 this morning. "Cymoro's Ruins". 3 more to go! and here's some screenies.
At the beginning, try to dodge the seeds!
This is an interesting trick, use the Seed Shyguy to blow through the spikes! And if you're smart, you won't hit the ? cloud.
I need to find a better cover-up for this bonus room. Any suggestions?
And you thought the 1st screenshot was nuts!
Near the end, there's a flower above, can you get it?
Comments? Suggestions? |