User | Post |
mikepjr
Posts: 24/242 |
Oh ok cool thats what i did.............................................................................................................................................. And guess what it works well!! Thanks folks. |
Geno
Posts: 108/206 |
Originally posted by mikepjr Ohhhhh OK. Um i think i see what your trying to say. But let me just clearafy what your saying. Your saying half of no graphic and then half the vase on one side using the left side and then vise versia. Did i get it right?????
Yes, and make sure the vase parts connect. And I didn't mean no graphics, I meant anything that was like the ground, solid blocks, etc. |
mikepjr
Posts: 22/242 |
Ohhhhh OK. Um i think i see what your trying to say. But let me just clearafy what your saying. Your saying half of no graphic and then half the vase on one side using the left side and then vise versia. Did i get it right????? |
Geno
Posts: 106/206 |
Originally posted by mikepjr I have no idea what thes 0s and 1s are for i guess what im saying is im clueless
Ahem, read the end of my post. It (um)clearly shows the legend for my diagram. |
mikepjr
Posts: 21/242 |
I have no idea what thes 0s and 1s are for i guess what im saying is im clueless |
Geno
Posts: 104/206 |
Originally posted by Kyouji "Kagami" Craw Why not just multiply the width of the vase GFX by 1.1, then place half of it as being the left half of the pipe and half of it as being the right half of the pipe? Sure, you wouldn't have him enter exactly, but it has to be around that anyway to get in (hence the 1.1) so feh.
I believe KT15X used this tactic in one of his tilesets, and it does work, and is very useful in making Mario exit from it neatly. I think this is what you mean:
00|0[|]0|00 00|0[|]0|00
as opposed to
00|[]|00 00|[]|00
| being the separator of Map16 tiles, 00 being the ground or whatever, and [] being the left and right tiles of the vase. |
mikepjr
Posts: 20/242 |
Thanks. |
Alastor the Stylish
Posts: 161/7620 |
Why not just multiply the width of the vase GFX by 1.1, then place half of it as being the left half of the pipe and half of it as being the right half of the pipe? Sure, you wouldn't have him enter exactly, but it has to be around that anyway to get in (hence the 1.1) so feh. |
Geno
Posts: 102/206 |
Of course, you can "bicycle pump" the vase GFX into something twice the size, and make an exit pipe formation, but that is hardly retro. |
mikepjr
Posts: 19/242 |
Well i thought that maybe that thier was well..... Anyhow thanks for the help Ill figure this out. |
Darth Coby
Posts: 34/1371 |
Just use ExGFX to make the vase then set it to the vertical screen exit pipe. |
Geno
Posts: 93/206 |
I'll explain it. Use something that acts like a left side of an exit enabled pipe, and you can go down that singly, buy glitchily if you put a solid block in place of the right part... Mario won't appear to exactly go in the jar... If you want real exit-enabled stuff, either use movement pipes into 1-block entrances with teleport blocks or use ASM. |
mikepjr
Posts: 18/242 |
Well i was not sure if it was actualy posible cause of how thin it is compared to regular warp pipes. |
knuck
Posts: 43/1818 |
Originally posted by mikepjr Yeah thats what i mean. Like you go down and show up under ground or inside the the vase.
This is what we call screen exits. It's better to you read the help file before asking. |
mikepjr
Posts: 17/242 |
Yeah thats what i mean. Like you go down and show up under ground or inside the the vase. |
knuck
Posts: 42/1818 |
You mean, a vase that leads to another world? Not possible. But a vase that leads to another level is completely possible. |
mikepjr
Posts: 15/242 |
How would i go about makeing a vase like in super mario2 one that you can actualy go down like a warp pipe. |