MegaHAL: Nr., Relm und Chibi-USA sind unschuldig und sind Verteidiger durch dieses vortreffliche Lunarian, FuSoYa ist der Verteidiger des S
FuSoYa
Posts: 76/255 |
The fact that poisson is French for fish is just a wild coincidence. I wasn't aware of what it meant until it was pointed out in a thread some time ago.
|
KATW
Posts: 935/3959 |
Originally posted by cpubasic13 The poisson thing is not new. Everyone has known about this for quite some time. When Lunar Magic saves, it writes "I am Naaall, and I love Fiiish!" into the rom... if I remember correctly.
Just checked that for ya.. And its true...
Offset 7F320.... theres the answer to that riddle
Near it it puts "Lunar Magic Version 1.62 Public(c)2004 FuSoYa, Defender of Relm http://fusoya.cg-games.net (was fusoya.cjb.net"
|
cpubasic13
Posts: 322/1346 |
The poisson thing is not new. Everyone has known about this for quite some time. When Lunar Magic saves, it writes "I am Naaall, and I love Fiiish!" into the rom... if I remember correctly. |
KATW
Posts: 934/3959 |
No, its in there, I think ...
Its the thing about the chocobo.... thats the sound it makes, which is the title of LM afterwards...*updates* |
Keikonium
Posts: 151/-2459 |
I figured that the wark x3 thing was wrong. BTW I looked in the LM code doc BEFORE posting this stuff and none of this was in it. I looked in the one made by you KirbyATW. Is there a newer updated one? |
KATW
Posts: 932/3959 |
"I think you type in "Wark! Wark! Wark!" comes with this: Wark is *really* cute!"
No.... thats completely wrong...
Check the LM codes documentary thread for what that does and how to get it |
Xkeeper
Posts: -3952/-863 |
Originally posted by playstation3 1. ...A yellow octngonal block...blah blah...shows how many coins are left in the level. 2. Internal screen jump code. 3. Leeloo-Club? 4. MegaHAL 5. Grandient Enable - (it is a adress $8D8B1) 6. Scan and remove overlapping RATs? 7. This is funny: I don't think so Tim, This feature is not supported for the GBA version.
BTW why do you have a whole area of German?
1. Used in SMA2. 2. 3. 4. 5. 6. Used for repairing an old bug in LM. 7. Something for GBA support that was never implemented.
Merry christmas. |
Keikonium
Posts: 150/-2459 |
I put down only two possible codes, the first and second ones. The rest I just wanted to ask Fu about. |
Xkeeper
Posts: -3953/-863 |
A lot of these 'codes' are either a load of BS or have already been found.
The octogonal block is used in SMA2.
GBA support doesn't exist.
Fu probably speaks german.
End. |
Keikonium
Posts: 149/-2459 |
I was browsing through LM in a hex editor and came across some funny, and interesting stuff. Fu is pretty funny . Anyway, here is some of the stuff I found:
First off the new code I think I may have found:
(code is in " " without the " ")
"poisson" comes with this: I am Naaall, and I love Fiiish!
Another code:
I don't know what too type in but it goes along with the chibi moon and chelsea code:
I think you type in "Wark! Wark! Wark!" comes with this: Wark is *really* cute!
Some things to ask Fu:
What is...
1. ...A yellow octngonal block...blah blah...shows how many coins are left in the level.
2. Internal screen jump code.
3. Leeloo-Club?
4. MegaHAL
5. Grandient Enable - (it is a adress $8D8B1)
6. Scan and remove overlapping RATs?
7. This is funny: I don't think so Tim, This feature is not supported for the GBA version.
If Fu could answer these that would be cool.
BTW why do you have a whole area of German? |