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11-02-05 12:59 PM
1 user currently in General Gaming: supernova05 | 4 guests
Acmlm's Board - I2 Archive - General Gaming - Acmlms!
  
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Ailure
Posts: 492/11162
Originally posted by Drag
...I SWEAR I'll fix the bugs when/if I port this to C++.

And when will that happen?
Drag
Posts: 50/254
I ripped the multi-colored stoney font from the SNES version of Lemmings. They were compressed, but if you look around in the rom, you can change level titles around, and it uses standard ASCII too!

Yeah, I second the custom levels thing, because 15 levels isn't really enough to enjoy the game to its full capacity.

...I SWEAR I'll fix the bugs when/if I port this to C++.
HyperLamer
Posts: 106/8210
Looks fun, I'll have to play it later. Oh and BTW...
I MUST HAVE THAT FONT! GIMMIE!
Apophis
Posts: 91/882
I think this thread should be stickied and people can post links to their custom levels.
Chaos Force
Posts: 133/332
The game is pretty good, excellent job coding it.
Drag
Posts: 47/254
Originally posted by Apophis
I love this game!

Just one thing: Is it wrong to enjoy watching the Acmlms die?


Is it wrong to enjoy watching the Lemmings die?

Well, there IS a cheatcode which unlocks levels. I'll give you a hint, you type it in the title screen, and it doesn't have the word "unlock" or anything like that in it.
Ran-chan
Posts: 113/12781
I
Ailure
Posts: 454/11162
Eh, you won't finish the game if you do that all the time.

And I finished yesterday.

Now I just want more levels. And a way to skip levels...
Apophis
Posts: 83/882
I love this game!

Just one thing: Is it wrong to enjoy watching the Acmlms die?
Koga
Posts: 30/46
wow its actually a really great gmae!. Should have completed it Drag
Drag
Posts: 46/254
Congratulations, Squash Monster! You completed Detour exactly how I intended you to.

Once I learn C++, I may port this to C++ to speed it up a bit, and so I can have more flexibility with the code. (Read: Bug fixes. )
Squash Monster
Posts: 12/677
The little bug where you can bash through water proved rather useful, hehe.

I found a much simpler way to do many of the levels than was probably intended. For example, "detour" (I think) took me two bashers, a digger, and a blocker, when it looked intended for a plethora of blockers.

In level 11, I set the speed up to the highest before starting. Only a few need to be diggers that way.
alte Hexe
Posts: 252/5458
Level 11 just had me annoyed because of the timing. And the 15th level is kind of tough. Same as wacky.

Overall drag, I give you props for this shizzle.
Drag
Posts: 31/254
There are 15 levels right now. In level 11, you need to make them ALL diggers.
Avardo
Posts: 17/184
OK... I've played on it now, and it's really enjoyable ...

How many levels are there on it? I'm stuck on level 11, because I click to slow to get the Ace's to start digging in time, and all need to survive ...

And I haven't tried the level creator yet, but if I make a one I think is half decent, i'll be sure to tell you ...
Drag
Posts: 30/254
Why, I have no memory of that whatsoever, Erk!

EvillerLegion: I can't reproduce that bug.

Once I learn C++, I plan on porting the code to it, because MMF was nice for a start, but C++ would be so much faster, and more optimized.

Another thing, if you make GOOD levels, hang on to them. In addition to the extended levels addon, I'm going to include a bunch of user-made submissions. I'll tell you all how to get them to me once I need them.

And yes, there is a cheatcode which unlocks all of the levels.






...were you actually expecting me to say what it was?
ErkDog
Posts: 39/982
hahahah Drag remember when I kept harassing you for it on IRC ?
Avardo
Posts: 16/184
I'm busy downloading it as I type...

I only saw half of a screenshot... But by the sounds of it after reading the posts in this thread, and hearing it looks like lemmings... Not to mention it features Acmlm... How can it go wrong?

So yeah, I'll give you my verdict after i've downloaded and played it .
alte Hexe
Posts: 240/5458
That's a groovy nice game.

It was a bit easy though...

I did notice a bug where if you tried to build a bridge directly after bashing through a wall, your Ace would just warp somewhere random
Ailure
Posts: 284/11162
I think it would be an nice with an way to skip levels.

And I hadn't tested the level editor yet.
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