User | Post |
beneficii
Posts: 551/567 |
Hrm, I would imagine that the ZSNES would have HDMA implementation and that by default it would be on. Wouldn't it be something else then? |
Prier
Posts: 8002/8392 |
I'ma smack both of you for looking like rejects over an emulator. |
HyperLamer
Posts: 7740/8210 |
Perhaps if you didn't imply that turning HDMA off was technically impossible. |
Xkeeper
Posts: 3782/-863 |
You are failing to realize that it was implied by the whole goddamn thread that I was referring to ZSNES
Why is this so hard to understand?! |
HyperLamer
Posts: 7723/8210 |
There's a bit of a difference between "HDMA can't be turned on or off at the push of a button" and "ZSnes doesn't have an HDMA toggle feature". |
Xkeeper
Posts: 3781/-863 |
I figured it would be implied given that we already know that
a) it works in SNES9x b) it doesn't work in ZSNES c) this thread is dealing with ZSNES's problem
excuse me for not explaining myself, I thought the thread had already done that for me. |
HyperLamer
Posts: 7705/8210 |
Originally posted by Xkeeper
Originally posted by HyperHacker Sounds like an HDMA issue. You might get some slightly distorted graphics by turning HDMA off.
Because HDMA is one of those features you can just push a button to turn off and on.
I am hating you more and more every day.
I hate you too. Anyway, here is a screenshot of Tetris Attack running in Snes9x. Notice the box with the translucent background and image at the bottom. This is acheieved using HDMA.
Now here is that same scene after I, as you said, "just push a button". Specifically, the '0' key.
Would you look at that? I turned HDMA off.
Oh and don't bother saying "well he said zsnes and ur using snes9x", because you didn't mention ZSnes. It may not have this feature, but it easily could. Despite your belief, HDMA is, in fact, "one of those features you can just push a button to turn off and on." |
Xkeeper
Posts: 3780/-863 |
Originally posted by HyperHacker Sounds like an HDMA issue. You might get some slightly distorted graphics by turning HDMA off.
Because HDMA is one of those features you can just push a button to turn off and on.
I am hating you more and more every day. |
Shane -26-
Posts: 72/239 |
I had the exact same problem except I thought it was a problem with the rom. At least it works on the SNES9x. |
HyperLamer
Posts: 7628/8210 |
Sounds like an HDMA issue. You might get some slightly distorted graphics by turning HDMA off. |
Prier
Posts: 7943/8392 |
Yea I remember that bug all the way back to ZSNES .800c when I first started into emulation years ago.
Another game that exhibits that issue is Killer Instinct. For some reason, you've got a playable game, but at times you won't have back graphics. Take Combo's stage, for instance, all that is show is a black background until you do an Awesome Victory or an Ultimate and then it comes into view for some reason as the lights dim. It's messed up. |
Ailure
Posts: 11104/11162 |
For some reason, the globe mode works excellent in ZSNES but the regular map is broken. So whenever I play that game I tend to use the globe mode, which isn't as comfortable to use however... |
beneficii
Posts: 548/567 |
Originally posted by Lenophis And did you try older versions...?
I do remember getting it to work on a very old version of ZSNES, but I did not end up using that version. I don't understand the SNES as well as the NES, so I'm not quite sure why ZSNES is having trouble. Does the game use an obscure graphics drawing method or something, something that ZSNES doesn't quite get?
EDIT: BTW, this thread at zsnes.com mentions it, but no details are given:
http://board.zsnes.com/phpBB2/viewtopic.php?p=45313&sid=b7ed1f9135e6fc7ceffa05fba8a49bc2
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Lenophis
Posts: 799/830 |
And did you try older versions...? |
beneficii
Posts: 547/567 |
On both DOS and Win versions (the latest 1.42 version), SimEarth doesn't seem to work well on ZSNES. Observe:
The pane where the world map is supposed to be drawn goes black, rendering it unusable. I noticed this same problem in several versions of ZSNES, and even reported it to the ZSNES authors a few years back, but never got a response.
The ROM works fine as far as I can tell on SNES9x; it displays the world map. It doesn't 'go black'.
Any feedback on this?
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