Acmlm's Board - I2 Archive - Super Mario World hacking - OMG my overworld is flashing
User | Post |
Ghettoyouth
Posts: 45/73 |
okay, thanks for the help. i'll try it out later when i'm back from school
edit: it works |
Sukasa
Posts: 1876/1981 |
NO NO NO. Ghettoyouth, in any custom-palette level, make palette index 0, 10, 20, and so forth black. That's what is causing your flashes, since that is what caused mine. It's a color addition thing. |
Bio
Posts: 356/458 |
did the event activate a tile destruction? for this go in the layer 1 16x16 editor, click on a castle top and click on the destroyed castle icon and look at the list, If the level event is the same than the level change it |
Ghettoyouth
Posts: 44/73 |
a goal point sprite, which is set to activate the normal exit. |
Bio
Posts: 354/458 |
what did you used to end the level? |
Ghettoyouth
Posts: 43/73 |
hmm this doesn't work. at 897B this code shows up:
A9 FF 8D 93 14 8D DA 0D A9 0C 8D FB 1D 60
i tried to change 8D DA 0D to EA EA EA but i couldn't see any difference
and no, i didn't use a goal point question sphere. |
Bio
Posts: 353/458 |
did you use goal point question sphere to end level? because goal point question sphere write FF to a certain ram to activate the flash, I will look at my note and I will edit this post to show the offset Edit:go to offset 897B and look for a 8D 0D DA and replace it with EA EA EA and that should fix the problem, I cannot test because I'm on school computer |
Ghettoyouth
Posts: 42/73 |
At one event of a level my overworld begins to flash!? pic:
WTF is wrong with it? |
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