Acmlm's Board - I2 Archive - Super Mario World hacking - Good BG! Bad Fg!! Help me!
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Link2004
Posts: 236/254 |
I think you should use a blank one like you said, If you use any of the first 2 pages, you may screw up a block in another tile set. |
Skyon
Posts: 112/125 |
So do you think if I'm on the 16 x 16 tile editor; I should probobly use the same Map16 page that the background is on, and I should find one of those stupid ugly defaule tile blocks that is on that very page and custom make the cement block over again? |
Link2004
Posts: 235/254 |
This happens to me,too.If you're using backgrounds from the ExGFX Workshop, because of the way they were ripped, the background takes a part of that tile(Like a piece of the background may be in place of the cement block tile). The way I fix this was to make another empty tile in the 16*16 editor and changed the GFX into what the background tile took (like turning one blank tile into the cement block). I hope you can understand what I'm saying. |
Bio
Posts: 349/458 |
the cement block GFX are in FG1 and the triangle is in FG2, normally BG GFX go in BG1. I suggest you to use BG1 and FG2 for your BG since they the least useful one(FG3 is for tileset specific object) hope that help |
Skyon
Posts: 111/125 |
Well I'm becoming less of a noob as I gain more knowledge of inserting GFX and ExGFX, I must say I rock at hacking, but still being a noob I've got a huge problem!! I've inserted a really good BG FG1 and FG2!(Background) But when I change the FG and BG numbers it has glitched up my "cement blocks and the little "run-up-the-side-triangle-thingys, and Yoshi coins!" So I know that changing the code for the Backgound made it look good, but now some objects and some sprites are glitched; is there any way I can edit my blocks to stay the same, and still keep the background? |
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