Acmlm's Board - I2 Archive - General Emulation - I finally ripped 2 MMX 32 bit sprites need your advice
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Surlent
Posts: 994/1077 |
Yeah, there is no convenience in ripping like when it comes to SNES - on the other hand you're pretty alone and no one might want to do too much work
These small additional pixels (second animation, down left) also appear when it's coming to PSX ripping - when you _never_ have a blank background or even the colours match with some of the character ones, it is a pain in the ass, like I had with Surt from Valkyrie Profile
http://mitglied.lycos.de/mithrandir21/itsapainintheass.jpg
The outcome, and still far from being finished: http://mitglied.lycos.de/mithrandir21/Surt%20corrected.gif
I have five characters only so far, Lezard Valeth has 63 frames in hisa standing pose - Brahms has only five of them |
Kyoufu Kawa
Posts: 2052/2481 |
Is the first animation supposed to be that choppy? Other than that and the purple stuff, nice jorb. |
MadMikeXP
Posts: 156/168 |
Thanks when I get home from school tomorrow morning I'll take closer looker at it and fix it..... at least it's better doing it in animationshop instead of PSP8, if I did it there it would take way to damn long to do all 16 frames in under 3 hours. |
AP
Posts: 31/333 |
For the second sprite, in some of the frames, pink and purple stuff appears near the flames. Some frames before or after them don't have the weird pink and purple stuff. I thought that was kinda weird. |
MadMikeXP
Posts: 155/168 |
Ok this took me a week to do, half of it belong to finding blank backgrounds in the game, studying the animation and getting it to work and look right I hope......
This first sprite came from MMX4: this him doing rising fre in his ultimate armor :
This second sprite came from MMX6: this him doing a fire slash with his ultimate armor
I'm not trying be (CUTE) or bragging at all about this.... all I need is for a few people to point out any glitches in the sprites.
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