Acmlm's Board - I2 Archive - Super Mario World hacking - Anti-Gravity Block
User | Post |
BMF98567
Posts: 1086/1261 |
Goodness gracious, I do believe you're trying to use one of the very first ASM hacks (if not the first) I ever released.
I strongly recommend you don't use that, as it was created well before I knew much of anything about SMW's inner workings, and as such is probably very badly written. I may revisit anti-gravity sometime in the future, for use in SMO, and if so I will release an updated (working) patch. |
Bio
Posts: 144/458 |
Put the movement block above the ground and only use medium movement block the fast one make him float,Its work well in my space level |
HyperLamer
Posts: 6485/8210 |
That's what I was trying to do. Problem being the most important part of the code is missing. |
DisruptiveIdiot
Posts: 126/147 |
Why not figure out what the patch is doing and then just paste that code in a place you want it to be in and make your own custom block? |
HyperLamer
Posts: 6475/8210 |
That's actually the problem. The movement block is affected by gravity, which is mucking things up. (People can move downward through an upward movement block by standing still. ) |
Bio
Posts: 140/458 |
I got these two and I think that the gravity patch is just bad made, for me It have locked my overworld and If you want to simulate gravity why not use movement block insted? |
HyperLamer
Posts: 6472/8210 |
Well thanks, but that answer really doesn't help. And I can name a few people smarter than me. |
Yoshi Master
Posts: 69/138 |
Your the smartest one I know on the board. I can't imagine someone who could answer this. |
HyperLamer
Posts: 6460/8210 |
A rather long time ago, someone made a custom block that, used with a patch included with it, could change the game's gravity (make Mario fall faster, slower, or even up). I was hoping to use this in my hack, but it uses the same ROM space as d4s's FastROM patch, so the game crashes. I figured I could just move the code, but apparently not... The patch only seems to have inserted a subroutine in the small unused space at $8194, not modifying any of the game's code. This subroutine doesn't even execute, and the block only writes to a RAM address. Am I to assume I have a corrupt patch? (I know it worked at one point, but then didn't seem to do anything anymore. Maybe this is why.) |
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