Acmlm's Board - I2 Archive - Rom Hacking - Megaman 5 is *so* my bitch.
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Setzer
Posts: 415/532 |
indeed. here's some interesting data.
MEGAMAN 5
RAM -- 0x000016 - Input Byte 0x000030 - Event Byte $00 - normal, nothing special $01 - in air $02 - sliding $03 - on a ladder $04 - water bike, move left only $05 - freeze $06 - scroll back, get hit $07 - die $08 - Ready, enter $09 - fall through, enter on top $0A - screen flash, enter on top $0B - scroll left $0D - run & jump right $0E - run right $0F - kill a boss $10 - get weapon screen $13 - refill health, blow shit up $16 - die $17 - refill health, teleport $18 - kill a boss $19 - charge man/boss enters $1D - final boss sequence? $20 - armstrong $21 - destroy screen $22 - run straight off screen, no scroll $23 - go to ending $31 - disable jumping $3C - alternate left and right standing 0x000038 - Charged shot -------- If byte is over $10, medium shot If byte is over $50, large shot It maxes at $56 0x000050 - Current Weapon [In Menu]
0x0000EA - Left [Top Half] CHR Bank Number 0x0000EB - Left [Bottom Half] CHR Bank Number 0x0000EC - Right [1st row top half]CHR Bank Number 0x0000ED - Right [2nd row top half] CHR Bank Number 0x0000EE - Right [1st row Bottom half]CHR Bank Number 0x0000EF - Right [2nd row Bottom half] CHR Bank Number 0x0000F6 - PRG Bank 2 [or at least containing $9148] 0x0000F9 - Current Sprite Page 0x0000FA - Vertical Scroll Byte 0x0000FC - Horizontal Scroll Byte 0x0000FE - Tints Pallete
0x0007C2 - 0x3 bytes: pallete
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Have fun kiddies. I sure the hell am. Plenty of space in the hardwired bank to set certain events to occur whenever the hell you want them too
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