User | Post |
DisruptiveIdiot
Posts: 125/147 |
The bush in the third screenshot looks a bit unnatural and squaring, can you make it more circular? |
HyperLamer
Posts: 6419/8210 |
All looks neat, but those hills look like you can walk on them. The cave looks cool, but doesn't really look like a cave. |
fabio
Posts: 820/1479 |
Wow, more cool screenshots. I like the palette for the charging chucks as well as the rest of the cave screenshot. One question, why is Fire Mario green? |
Ringodoggie
Posts: 266/281 |
Here's some new screens:
New colours for Mario's clothes (that's fire Mario in the pic) and a new enemy: Elite Chuck. He's just like the old chuck but it takes 10 stomps to kill him now and he's invincible to fireballs.
Goombas are now squishable. |
Keikonium
Posts: 2320/-2459 |
That cave tileset looks more like a water tileset to me. Excpet the bacground which just sucks, sorry.
The hills are amazing tho. Great job with those. Keep up the good work. |
Chris
Posts: 718/922 |
I like the look of everything in the first set of screens. The second set -- hilly background looks kinda odd... The cave though doesn't look so bad. Overall. You've really done dramatically nice with this hack so far. |
SoNotNormal
Posts: 174/793 |
I don't like the background of the cave - sorry, it just kinda looks like garbled GFX to me. You should change it around a bit. Floor doesn't look bad, but maybe change the palette on it. And the BG above that looks good, but the bush at the bottom looks odd - nice job though |
Ringodoggie
Posts: 263/281 |
Thenks everyone for the comments and Koneko for the suggestion. BTW, does anyone know the timer offsets in RAM for stunned koopas? |
Koneko
Posts: 92/256 |
Spoiler tag used for my 3vil rant that probably doesn't concern you.
Spoiler: Better watch out, if you use an all-blue palette with fading to white, the folks here will eat you alive. Always tell people WHY something is bright- I get the feeling that it's an ice cave by looking at it, but other people might think it's a randomly paletted piece of shit.
Now that I'm done saying unnecessary things... I love your graphics. I think the palettes are perfect, although the black specks in the blue cave make an odd choice... I'd go with a slightly darker blue than the surrounding color.
Good job. I continue to learn. |
Ringodoggie
Posts: 262/281 |
A new background.
Cave GFX in development, they may change. |
Chaos Force
Posts: 322/332 |
I like the graphics, they are pretty good for being hand drawn. |
Sukasa
Posts: 1615/1981 |
Lookin' good, Ringo. Can't complain about anything, really. I just hope that your hacks and my COTMK series don't get confused... |
SoNotNormal
Posts: 157/793 |
I don't know why, but I honestly love the BG - they're just clouds, but they sort of stick out, some how. Palettes are nice, GFX are nice - I don't se any real problems. This looks promising |
fabio
Posts: 662/1479 |
I can't wait either. Did you make those trees? Those trees are awesome just like the rest of the GFX. |
XPeter
Posts: 719/963 |
Nice, I like the look of this. |
Cruel Justice
Posts: 1116/1384 |
Meh, it shows originality and effort... I can't disagree with that. |
Bio
Posts: 58/458 |
Good hand-made GFX but the star pallette need to be changed. Nice block, they remind me mario land 2. Are they rip or hand-made? hand-made GFX are cool and very unpredictable |
Ringodoggie
Posts: 259/281 |
Here's a few screens of the second installment:
Pic is self-explanatory.
The new title screen.
My hand-drawn tileset and some GFX taken from the first hack. |