Acmlm's Board - I2 Archive - Rom Hacking - Something for you to tinker around with (SM related)
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jman2050
Posts: 6/123 |
Well, any time I release an IPS patch that basically means 'do whatever the heck you want with it', so sure, you can use it in your hack... it's not technically finished yet, but any modifications I make to this now will be implemented in my hack
Squash monster: It wasn't terribly hard, I just found the code that handles the delay between shots that occur and modified it somewhat. The dialog box that says 'Gatling Beam' as well as the item itself had to be done by hand. I won't go into specifics though, besides, there's always File comparers |
Apophis
Posts: 192/882 |
Can I use this in my hack? (I know I should do my own work, but this is SO cool!) |
Darth Coby
Posts: 437/1371 |
Very nice. I hope we'll be seeing more things like these. |
Kefka
Posts: 574/3392 |
Nice ASM work. |
Squash Monster
Posts: 56/677 |
Wow, suprised this didn't get much response. It's actually kinda cool; it makes the game feel very different, especially if you use the 'Gatling Beam' on a sequence break that brings you against tough enemies early.
How exactly did you go about this? |
jman2050
Posts: 5/123 |
I made this the other day while messing around in Super Metroid. This adds a sort of rapid fire ability to your normal power beam. It is obtained as the 'Gatling Beam' and is savable to SRAM. Have fun, mess around with it, and most importantly tell me if any issues come up (since I plan on using this in an actual hack when the time comes). You can expect more tidbits like this from me when I feel like making them, so for now enjoy this.
http://www.cgi101.com/~jman2050/SMGatling.zip
PS. You'll need a HEADERED SM rom in order for this patch to work.
EDIT - Darn my hastiness Two more things: You'll know when you encounter the Gatling Beam, just play the game normally until you reach it. 2) The Gatling Beam only works when all other extra beams are turned off. Sorry, no rapid-fire Plasma for you |
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