User | Post |
DisruptiveIdiot
Posts: 91/147 |
Ahhh! Im so amiguous! Silly me.
I meant, how to I make the intro screen use a different palette (such as pallette 1 for example), a hex or asm solution isn't out of the question, I assumed it would take either.
Sorry for the misunderstandings. |
Schnauzer
Posts: 117/148 |
Whwn you edit the palettes doesn't affect the whole game or just the actual level or sprite? |
ExKay
Posts: 686/1114 |
It is palette 8, for sure. Here is a screenshot of it:
It looks crap, but should be informative for him. |
Juggling Joker
Posts: 826/1033 |
The first 8 rows are for Objects, the second 8 are for Sprites. |
Keikonium
Posts: 1234/-2459 |
I thought it used the same palette as mario. Thats row 7 is it not? (counting from the top as 0 and going down). |
ExKay
Posts: 685/1114 |
The whole "Nintendo Presents" logo is stored at palette 8, so you can easily change it via the 8x8 editor and press F9 afterwards to save. |
HyperLamer
Posts: 4451/8210 |
He used an ASM hack for that. I'm not sure it's possible to change the palette without doing something similar. |
DisruptiveIdiot
Posts: 89/147 |
Can anyone tell me how to change the intro screen palette? The screen that has "Nintendo Presents" on it. The palette is weird.
I know it can be changed, BMF did it and even increased the size of the logo that pops up, however all I want to know is how to change the palette. I expect someone to give me a memory address. |