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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - A n00b hacker's first hack...Shadow Mario World
  
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ExKeeper
Posts: 231/512
any overworld shots?
Zerodius
Posts: 1365/2036
Actually, I'll just stop posting in this thread since I accidentally turned this thread into a flame war.

I think I worded my opinion incorrectly...

Screens are important in the fact that they are a bit like previews of the hack... but the screens are not everything and sometimes, some levels will look a LOT more interesting when you're actually playing them while some levels are better as screenshot material as actual levels.

As such... screenshots aren't everything... but good screenshots helps.
Juggling Joker
Posts: 771/1033
BTW, here is a quick little palette edit (plus a little tile editting too) I made to demonstrate how easy it really is to make Shadow Mario look good (or at least decent). Of course, I would also recolor him so he wouldn't be using up the entire palette for only 4 colors, and also touch him up quite a bit before release, but this was a quick edit, as I said.

Golden Yoshi
Posts: 434/693
Originally posted by Zerodius
I see serious problems here...

While I do hate Kyouji Craw with a venomous intensity... he's still the ONLY one (along with Golden Yoshi) who said something other than:

"Your GFX is bad!"

You know, GFX does not make a hack!

My problem here is that apart from Kyouji's and Golden Yoshi's complaints about the level design, all that people did was rant about the palettes or lack of ExGFX.

Level design first and THEN, you put ExGFX in. If you do the opposite... well, you make your hacks in a weird way! GFX should be a mean of ENHANCING your hack.

Would you play a hack with no ExGFX and good level design? I would.

As such... I'll stop my rant and make my review.


Why can't I give criticisms based on screens? What's the whole point of posting screens then? Usually posting screens serves as a preview to upcoming hacks, or the judging factor whether people want to play or not. I was just commenting based on what I saw in the screens, if that's alright. Now I definitely don't claim that I'm always right with my predictions, but you just played it yourself and said that the Mario palettes weren't good, and that the level design is just a hard version of the original, which is pretty much what I said, so I could assume from the screens what the hack would be like. Maybe I should've played it to find the positive aspects, but I did include my suggestions for improvement instead of just pointing out the weak points.

Nonetheless this hack doesn't stand out to me. The absence of new graphics really isn't the problem, the levels look very similar to the original. The first screen has the same BG, FG, and sprite set as Yoshi's Island 2. So I'm sorry if my comments on screens aren't welcome, but I'm just trying to comment based on what I'm seeing.
Juggling Joker
Posts: 770/1033
Originally posted by GRAVITEH
I'm working on my first hack too


As am I. That doesn't mean I can't put forth the best damn effort that I can. Not that I'm making any specific judgments here, but still. Being new is not an excuse for being sloppy.
Alastor the Stylish
Posts: 6094/7620
I am calm, though. I'm always like this. Just the same...
Originally posted by GRAVITEH
Kyouuoiuouiuouiuoji
Thanks for that. I found it hilarious.
Graviteh
Posts: 27/500
Everything looks good except for the fact that the levels are unbeatable. Kyouuoiuouiuouiuoji, calm down. Please. I'm sure everything will look immensely different in the final.

I'm working on my first hack too


EDIT: Nevermind, hehehe nice hack
Alastor the Stylish
Posts: 6092/7620
I didn't play it because it looks like a cookie cutter hack with bad pallettes and no thought put into the levels. Duh.

Secondly. Don't say I shouldn't speak of what I don't know of, but... I've had more than enough experience in this area to know what I'm looking at ahead of time. That's why people ask for screenshots - they don't want to download some random crappy hack, but when someone does post screenshots, and they're horrible, and people don't want to play their hack because of it, the screenshots suddenly don't matter? You're not making sense here.

And anyway, I do give constructive criticism. What do you call pointing out what people did wrong and frequently saying what they could do better? Plus. I don't flame people. Flaming people is insulting them, frequently in specific ways, but... I haven't insulted anyone. That's not one of things I do. Point out one flame of mine within the last two weeks. If that's all I do, as you imply, it should be very easy.
Zerodius
Posts: 1364/2036
The fact that you were surprised that it was a Hard-type hack means that you did not play it.

Play it and THEN, review it.

In short, do not speak of what you do not know of!... did what I said made any sense at all?... whatever!

I'm just saying:

If you want newbies to get better... give them constructive criticism and tell them what to replace/add/remove. Do NOT flame them. Not everyone starts up as a master hacker, you know!
Alastor the Stylish
Posts: 6091/7620
So it IS a hard-mode hack. How can you really support that? I mean, there are plenty of those out already, and each and every one is significantly worse than the original SMW, and even then they had the advantages of their creators not knowing how to work the palette editor and thus not screwing everything to hell. "It doesn't totally suck" is a craptastic excuse for saying something is good on account of there's so many things out there that are far superior.
Zerodius
Posts: 1361/2036
Well... I played the hack and here are my comments.

=GFX
well, at least, there's no glitches or anything. The main problem is that there's nothing new and that Mario's palettes aren't that good. I saw worse before... but you can do definitely better than this.

Also... while ExGFX is not necessary, maybe you could change a palette or two and give a theme to the levels? Just the fact of having seasons or snow levels can make your hack at least a bit different and more interesting, you know.

=LEVEL DESIGN
Basically, this hack can be considered a "Hard mode" of the original SMW. In short, if you do not espect completely different levels, you could be surprised in a good way. The alterations make the game significantly harder while keeping it playable.

This is not bad at all... but people here have low tolerance toward Easy-type and Hard-type hacks... and as such, it would be best to try and make entirely new levels... not to say that a Hard-type/Easy-type hack can't be fun.

=STORY
Your base story is quite good... but it's not explained well enough during the main game. Unstead of just editing the text, add new text boxes. Else, people will say:

"Yoshi wants to rebel against Bowser? Why? Bowser does not rule over Dinosaur Land!"

In short, your story is somewhat good... but isn't told very well.

=TOTAL
Not too bad for a newbie hack. The flamming toward it is totally injustified. This is a Hard-type hack with a new story, live with it!

Sure, it's not the best hack ever... but for a first hack, I seen much worse.

Maybe you should try your hand at ExGFX or original levels now?... or better yet, test your patience and give us a full Hard-type hack telling the story of how Shadow Mario was created, how Bowser conquered the world, and how Shadow Mario will beat up Bowser at the end!
Alastor the Stylish
Posts: 6088/7620
1. Like I said, according to these screenshots, he didn't really change the graphics themselves (with the exception of the cement blocks), only the palettes. Heh. So anyone who says the graphics are bad are technically wrong.

2.
Originally posted by Zerodius
Level design first and THEN, you put ExGFX in. If you do the opposite... well, you make your hacks in a weird way! GFX should be a mean of ENHANCING your hack.
I agree wholeheartedly.
Zerodius
Posts: 1360/2036
I see serious problems here...

While I do hate Kyouji Craw with a venomous intensity... he's still the ONLY one (along with Golden Yoshi) who said something other than:

"Your GFX is bad!"

You know, GFX does not make a hack!

My problem here is that apart from Kyouji's and Golden Yoshi's complaints about the level design, all that people did was rant about the palettes or lack of ExGFX.

Level design first and THEN, you put ExGFX in. If you do the opposite... well, you make your hacks in a weird way! GFX should be a mean of ENHANCING your hack.

Would you play a hack with no ExGFX and good level design? I would.

As such... I'll stop my rant and make my review.
ExKeeper
Posts: 213/512
These are just suggestions:

make the mario a little bit different,
the hack isn't nearly as good if just modify the original SMW levels,
use some ExGFX (you can either take it from smw 1.5 which you can get at http://www.freewebs.com/mycurrentsmwhack, get it from the ExGFX workshop, or get it from one of peter_ac's hacks at http://www.freewebs.com/peter_ac)
Alastor the Stylish
Posts: 6079/7620
Dude, I can SEE the level design from those screenshots. I don't NEED to try the back to tell me sticking a bush through a wall of cement blocks with a sumo brother inside is a bad idea. Seriously, you're supposed to show off the interesting parts of your hack, not the... Well... This. Anyway, the graphics, outside of making the cement blocks look dumber by taking out the rounded edges, are unchanged. However, every single palette change he made is for the worse. This does not make me want to play it, Zerodius. Plus, things that make you "trapped here forever" (which no doubt refers to something making you wait for the timer to count down until you die) makes me want to play it even less.
Zerodius
Posts: 1354/2036
The people on this board seems to forget that:

GFX < Level design

Try the hack and THEN, do your criticism. Furthermore, he's a newbie. What do you espect? A hack that will put to shame Mario's Odissey and DemoWorld?

I'll try the hack and THEN, I'll make a CONSTRUCTIVE review.

Do not only include the negative parts of the hack in your review! Don't forget to say what's good!
Graviteh
Posts: 26/500
I wish it was beatable
Alastor the Stylish
Posts: 6069/7620
See, the thing is, if you add challenge through a means other than level design, what it's actuall adding is frustration.
Sketchie
Posts: 208/356
Originally posted by Kyouji Craw
Originally posted by Sketchie
Sure, it'd be hard to navigate through dark areas, but think of it as adding challange.
*arrests Sketchie for corruption of newbies*


I'm innocent! I'm innocent! I was just helping a newbie.

But, really, it would be pretty cool. XD

...I feel I'm just digging myself deeper and deeper into a pit.
Alastor the Stylish
Posts: 6067/7620
Originally posted by Sketchie
Sure, it'd be hard to navigate through dark areas, but think of it as adding challange.
*arrests Sketchie for corruption of newbies*
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Acmlm's Board - I2 Archive - Super Mario World hacking - A n00b hacker's first hack...Shadow Mario World


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