User | Post |
Jigglysaint
Posts: 163/215 |
That's all well and fine, but I want chest locations, contents, and magic data. I'm kind of not into the battlefield when it comes to winning items. It would also be cool if you got to use more weapons than what you have. |
Juggling Joker
Posts: 734/1033 |
I found the offsets for the characters you pick up along the way a long time ago. Like, so long in fact, that I don't even remember what all of the bytes are, but obviously I found it so self explanatory that I didn't bother documenting it (don't ask me what I was thinking). I think these are from a headered rom.
DemoPlay: 652B0
Kaeli (1st Time): 65300 Tristam (1st Time): 65350 Pheobe (1st Time): 653A0 Reuben (1st Time): 653F0
Kaeli (2nd Time): 65440 Tristam (2nd Time): 65490 Pheobe (2nd Time): 654E0 Reuben (2nd Time): 65530 |
Chickenlump
Posts: 543/722 |
Here is some misc. data I found awhile back with about an hour of trying. I wasn't really motivated at the time, but maybe in the future.
---------------------------------------------------------------------------- Final Fantasy Mystic Quest RAM Listing Created by Chickenlump Last Updated - 2-5-05 ---------------------------------------------------------------------------- 7E0E84 - Current Gold Aquired 7E0E85 - Current Gold Aquired 7E0E86 - Current Gold Aquired 7E0E9F - Current Amount of Items [Row 1 - Slot 1] 7E0EA1 - Current Amount of Items [Row 1 - Slot 2] 7E0EA3 - Current Amount of Items [Row 1 - Slot 3] 7E0EA4 - Current Item Type [Row 1 - Slot 3] 7E0EA5 - Current Story Items Aquired 7E0EA6 - Current Story Items Aquired 7E0EA7 - Current Coins and Crests Aquired 7E0FD4 - Current Battlefield Number of Battles Left 7E1011 - Current Experience Aquired [Hero] 7E1012 - Current Experience Aquired [Hero] 7E1013 - Current Experience Aquired [Hero] 7E1014 - Current HP [Hero] 7E1015 - Current HP [Hero] 7E1016 - Max HP [Hero] 7E1017 - Max HP [Hero] 7E1022 - Current Attack Power [Hero] 7E1023 - Current Defense Power [Hero] 7E1024 - Current Speed [Hero] 7E1025 - Current Magic Power [Hero] 7E1032 - Current Weapons Aquired [Hero] 7E1033 - Current Weapons Aquired [Hero] 7E1018 - Current Amount of Spells Left [Hero] 7E1019 - Current Amount of Spells Left [Hero] 7E101A - Current Amount of Spells Left [Hero] 7E1030 - Current Amount of Projectile Weapons [Hero] 7E1031 - Current Weapon Equipped [Hero] 7E1035 - Current Armor and Helmet Aquired [Hero] 7E1036 - Current Shield and Ring Aquired [Hero] 7E1036 - Current Shield and Ring Aquired [Hero] 7E10B0 - Current Amount of Bomb Type Weapons [Character 2] 7E10B1 - Current Weapon Equipped [Character 2] 7E10B5 - Current Armor and Helmet Aquired [Character 2] 7E10B6 - Current Shield and Ring Aquired [Character 2] 7E10B7 - Current Shield and Ring Aquired [Character 2] 7E1038 - Current Spells Aquired [Hero] 7E1039 - Current Spells Aquired [Hero] 7E1094 - Current HP [Character 2] 7E1095 - Current HP [Character 2] 7E1096 - Max HP [Character 2] 7E1097 - Max HP [Character 2] 7E10A2 - Current Attack Power [Character 2] 7E10A3 - Current Defense Power [Character 2] 7E10A4 - Current Speed [Character 2] 7E10A5 - Current Magic Power [Character 2] 7E10B0 - Current Amount of Projectile Weapons [Character 2] 7E10B1 - Current Weapon Equipped [Character 2] 7E10B8 - Current Spells Aquired [Character 2] 7E10B9 - Current Spells Aquired [Character 2]
---------------------------------------------------------------------------- Various ROM data [Unheadered ROM of course ---------------------------------------------------------------------------- 032900 - Location Tile Properties 033E84 - Location Palette Assignments 038000 - Menu Palette Data 03B018 - 2 byte Pointers to Maps? (First location - Level Forest) 01572B - Enemy Formation Positions (Behemoth position on screen - Each enemy = 1 byte) [UPDATED 3/6/05] 010715 - This data decides what frame of animation is shown when each enemy receives a certain amount of damage [UPDATED 3/6/05] 010B06 - Targetting data (sword is first item) [UPDATED 3/6/05] 010BF2 - This data affects the character's weapon's stats and effects [UPDATED 3/6/05] 010F4A - This data affects the character's weapon's effects as well [UPDATED 3/6/05] ----------------------------------------------------------------------------
And of course Shark's findings on his FFMQ hacking page. http://www.sharkgaming.web1000.com/sg3/FFMQ_Files.html |
iamhiro1112
Posts: 382/487 |
I liked FFMQ. I guess cause it was one of my first RPG's. Most of the music in it was pretty awesome. It would be interesting to see what someone could do with the rpg if someone were to hack it. |
Surlent
Posts: 828/1077 |
I finished that good ... roleplaying game too, but didn't knew about that cheat and if it even worked in the PAL version too Hcking FFMQ ?
The enemy behaviour is too stupid, and if it might be worth to replace GFX and to change the dungeons via hex editing, is another question. Except some tracks (Focus Tower, normal and Boss Battle, Last Battle) I didn't like FFMQ that much |
iamhiro1112
Posts: 381/487 |
That's interesting info. But curse you for getting my hopes up and thiinking someone made a FFMQ hack. |
Dwedit
Posts: 27/92 |
In Final Fantasy Mystic Quest, when you hit Select+Start at the status screen, it displays technical information about the snes! It varies depending on what emulator is used, and also whether "New GFX Engine" is on or off in ZSnes. Not sure if this is the right forum for this topic though. |