User | Post |
Sukasa
Posts: 323/1981 |
dude, quit spamming. your're lucky the mods aren't here to see this. |
SUP3RS4J1NSMWH4X0RL0L
Posts: 3/16 |
LOL IGGYS BALLS |
Sukasa
Posts: 318/1981 |
Which means changing ASM to alter the GFX file loaded |
HackSMW
Posts: 11/12 |
In all battle level ExGFX ignore. (Exception Bigboo Boss, Lemmy/Wendy) |
Squash Monster
Posts: 557/677 |
If ExGFX doesn't work on Iggy's stage, couldn't you change the normal copy of the graphic and use ExGFX on Reznor?
Or does Reznor ignore ExGFX too? |
Sukasa
Posts: 313/1981 |
Uh, AFAIK Iggy loads up certain ASM-controlled GFX files. You'd have to fing the offset for it or find MikeyK's thread "boss editing" and use the offset number that controls whether you can slide into fireballs or not. |
TheCube
Posts: 25/82 |
Couldn't you use ExGFX to replace the Reznor sprite for only that level? Or would that screw up the boss level? I honestly don't know, I've never edited one. |
gnkkwinrrul
Posts: 500/647 |
You COULD just make it so that you cant kill Iggys ball... |
Sketchie
Posts: 75/356 |
Some sprites doesn't even have the "death" sprite like many does (ie: You hit the swirly spikey ball thingy with a star on and it dies with the bone spiky beetle sprite) so the game selects one sprite out of all others to be the "death" sprite.
You COULD edit that one sprite, but then it would probably mess the rest of that sprite. But if you don't plan to use Renzor in your game, then I guess it's alright to go ahead and edit his "death" sprite into Iggy/Lemmy's ball.
Just an idea.
Ahhh, why am I even bothering responding to this topic when I have no friggin' idea. *hits on head repeatdly with a mallet* x_X |
HackSMW
Posts: 10/12 |
How can I remove part of Reznor GFX bug?
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