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Xkeeper 2.0
Posts: 295/1091 |
I think the palette data is in the 2000-2100 range, if I remember correctly. I'll have to go check it out later tonight... |
iamhiro1112
Posts: 265/487 |
I remember spending alot of time playing this game when I was younger. I remember laughing at the fact that it was an american made game caues "everyone knows only japanese know how to make good games". I wound up liking the game when I did play it tho. Simplistic graphics but still a solid game. Good work on finding the level info. |
Setzer
Posts: 141/532 |
XK: there's not many blocks in the game. it's kind of like boulder dash. |
Xkeeper
Posts: -2285/-863 |
So for the level data, it's like this?
Block 1: 1 Block 2: 2
11112222
That would allow for only 16 blocks, which isn't that much |
Xkeeper 2.0
Posts: 282/1091 |
I've found a few locations in Shockwave, with some help from Skiffles.
INTRO CREDITS:::
These start at byte 00002833, ending at 0000297A, with three bytes of padding at the end.
This data results in: SHOCK WAVE
PRODUCED AND DIRECTED BY
JAMES FERGUSON
PROGRAMMED BY
JAMES FERGUSON JOHN DUNN DONALD FORBES SCOTT SCHRYVER KEITH RUPPSOUND AND MUSIC BY
DAVID WOOD DONALD FORBESARTWORK BY
JOHN DUNN JON WATSONGAME DESIGN BY
JAMES FERGUSON DAVID WOOD JOHN DUNNGAME TESTING BY
THOMAS HEDDEN DAN SMITH DAVID WOOD
------------------------------------
SELECT MENU AND ENTER NAME TEXT::
This is the menu that appears when you press SELECT. It uses the same BG tile map as the ENTER NAME screen, which I have not found yet.
This begins at byte 000038D5, ending at byte 00003923.
This data results in: CONTINUERESTARTMAZEMUSICONdOFFENTERCODEYOURNAMEPLAYERNEWdGAMERESTOREGAMEINVALID
That lower case d, I'm guessing, allows the text to be changed upon input.
------------------------------------
ENDING TEXT::
Simple, the text appearing upon completion of the final maze.
Begins at byte 000045E0, ending at 00004739(473A?). The last three bytes are the end password.
This data results in: YOUR DARING TRIP THROUGH THE MAZES HAS BEEN SUCCESSFUL/ THE DEADLY WARP HAS BEEN SEALED AND THE UNIVERSE IS SECURE/ YOUR HARVEST OF CRYSTALS WILL SUPPLY POWER FOR GENERATIONS TO COME/ REST WELL BRAVE WARRIOR THE ENEMY IS DEFEATED FOR NOW/ THEIR VOWS TO RETURN WILL SURELY PUT YOUR SKILLS TO THEIR ULTIMATE TEST/ YOUR FINAL CODE IS
------------------------------------
LEVEL INFORMATION::
This game uses the format "Bit Compression" (or I think it's called that), which allows 2 objects to be placed instead of one. Oddly, though, the level name is at the END of the level data, instead of the BEGINNING.
I'm currently working on finding this.
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GRAPHICS DATA::
I'm pretty sure this is 00008000 to the end of the rom.
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PASSWORD SYSTEM::
I have no clue as to how this works... Hopefully, I will find SOMETHING.
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If you have any contributions, please post!
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