User | Post |
turtleman
Posts: 25/119 |
thanks! |
Tweaker
Posts: 6/57 |
Hey, I really like that BG. Keep it up! |
turtleman
Posts: 24/119 |
okay smb1 backround or not u guys really helped me out here!
I whent from super backround n00b:
to super backround....er uh.....Average joe guy:
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gnkkwinrrul
Posts: 475/647 |
Put SMAS into a tile map editor and find the graphics you want. |
turtleman
Posts: 22/119 |
Thanks alot I understand lots better now!
btw does anyone know where i can get a SMB1 backround frmo SMAS?
I really suck at ripping |
Sukasa
Posts: 227/1981 |
No. What you need to do is just substitute the right GFX file in the FG3 slot using a GFX bypass and then make sure thew palette is correct. The tiles are already arranged correctly. |
Juggling Joker
Posts: 632/1033 |
I promise that one day (hopefully sometime soon after I finish work with Tile Counter), I will put together a walkthrough for doing some of the more tricky graphics work, starting from the ground up. |
Glyph Phoenix
Posts: 132/745 |
You need to use the superGFXbypass to change the graphics to the ExGFX or the graphics you're using, change the Map16 to either a blank page or the right page already in use, and then delete the background tiles so it's nothing but blue space and arrange the new map16 tiles however you like. |
turtleman
Posts: 21/119 |
how to assemble a backround image like what to do to start ararnging
cause when i import a backround i get a bunch of garbled up graphics...
is this because i'm missing a file or is because i need to arrange them?
if i just need to arrange them then can someone help me out here?
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