User | Post |
turtleman
Posts: 30/119 |
hm.... gewd idea
|
Chickenlump
Posts: 511/722 |
Try daving the file and renaming the extension to .bin |
turtleman
Posts: 27/119 |
well look on page 33 on the ExGFX workshop topic
Chris found a program that i tried out that looks really good
the problem is i dont know how to dave in bin format!
can someone please help? |
gnkkwinrrul
Posts: 473/647 |
Ripping the SMAS graphics is about as easy as it gets, sorry to say.
Get a copy of SMAS and open it up in a tile editor. Then its up to you to go and find the graphics you want and put them into your hack. So, copy the ones you want to a new file, and then name it ExGFX__.bin |
turtleman
Posts: 23/119 |
kool but one question!
Lets say I select it,Copy iy,then paste it into my game (With the ExGFX already imported of course) Would that work if i changed the header and stuff like that? (I'm talkin bout using only the tiles and stuff for makin my own custom one) |
XPeter
Posts: 157/963 |
No way! Ripping the SMB3 overworld was the hardest thing i've ever done!! My hack will be unlocked though so just wait until i release it, and you can take my OW. |
turtleman
Posts: 19/119 |
turtleman = Super n00b to graphic editing and ripping
ehm is it easy to assemble things?
jsut askin. |
Smallhacker
Posts: 1398/2273 |
Just rip the graphics from SMAS and assemble the tiles in the overworld editor. |
turtleman
Posts: 18/119 |
well not to sound like a butthead o anything
but if i drew them it would look like
it was drawn by a 3 year old....
any way it would be greatly appreaciated |
Smallhacker
Posts: 1397/2273 |
How about making it yourself? |
turtleman
Posts: 17/119 |
thnks sooo much!
btw does anyone know where i can get the world for SMB3? |
Smallhacker
Posts: 1396/2273 |
After importing the ExGFX, enter the overworld editor and click on Overworld>Change Submap FG Graphics. Make sure to read the note at the bottom!
Edit: Crap. Beaten to it... |
ExKeeper
Posts: 26/512 |
make the gfx in a tile editor, insert them, and go to "change submap graphics" and set the gfx to the correct hex values |
turtleman
Posts: 16/119 |
I was just wonderin.... How do i import ExGFX into the overworld? |