User | Post |
turtleman
Posts: 13/119 |
k
and sure PM me the documetns or somtinhg
and my AIM is:WeaslesRkool and my MSN is:megamon6431@hotmail.com |
Sukasa
Posts: 220/1981 |
Why don't you guys support turtleman?
Nad-Gob and I are working on the same project as you tutrtleman. I have a few documents I could send you right now if you wanted to learn. If I find anything out ill tell you too. |
blackhole89
Posts: 590/971 |
Originally posted by turtleman I've learned lotsa other programming lanuages
Like, HTML? ^^
okok, that was mean of me... it's just like, assembler isn't like the other programming languages. If you want to add two numbers, you don't do something like a+b, but
LDA $sourceaddress1 ADC $sourceaddress2 STA $targetaddress
etc.
If you really want to learn it, I'd recommend to use Google. Search for 65c816 assembler tutorial or whatever. |
turtleman
Posts: 8/119 |
-.-
who sais i cant learn asm
I've learned lotsa other programming lanuages |
Juggling Joker
Posts: 624/1033 |
ASM isn't JUST for ROMs, it's for any electronic system that uses a CPU. Well, not every system, but every single one that you and I will probably ever use. |
ExKay
Posts: 560/1114 |
ASM is the programming language for ROMS, 65c816 is for SNES. You need to learn it yourself and code the pipe yourself, but you won't be able to do it. |
turtleman
Posts: 6/119 |
not quite the answer i was lookin for -.-
what i mean is
what do i edit/add in the ASM? |
Xkeeper 2.0
Posts: 261/1091 |
You don't. |
turtleman
Posts: 5/119 |
How do i make a pipe like in DW:TLC where mario go's in it and it pans the screen up to the other end and mario comes out the other side? |