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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - lost levels problem
  
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XPeter
Posts: 67/963
Thanks someguy!

Placing the sprites is gonna be hard though because goombas and such appear on the screen a few blocks to the left of where they're placed, because they're moving before the player sees them.
Jesper
Posts: 2104/2390
SMB2J was released for the Famicom Disk System - another ROM format than the ordinary NES rip. A lot of the code is the same, but there's also inevitable new code for poisonous mushrooms, wind and those super trampolines where you stay above the screen for a few seconds. I'd indeed agree that level maps are the way to go here as long as you're sure you can reproduce the special effects in one way or another.
XPeter
Posts: 63/963
Maybe if i could create some kind of format-change patch between smb.nes and smb.fds, i could apply it to smb2(j).fds. Think that'd work? The only problem is i can't find smb.fds!
Ailure
Posts: 8179/11162
In theory, I think that SMB2(J) should be quite similar SMB. So i'm surprised that there is no actualy editor for that game, then. Knowing that it never got a US release... expect for the SMAS version.

And i'm not saying you can smack up an SMB editor and load a SMB2 rom and then expect it working. The diffrences would be enough to make the editor crash, or tell you it's a bad dump.
XPeter
Posts: 62/963
sorry dude it's not the rom i'm looking for, but thanks anyway.

i need a smb hack, which can open with a smb level editor.

a smb2(J) level editor would do the job too.

Please if anyone knows of either of these two please tell me. it's not on Zophar's and i can't find it with Google.
16BT
Posts: 224/233
I have the rom, if you still need it. PM me and I'll see if I can get it to you.
Juggling Joker
Posts: 526/1033
The only problem with those maps is that for some idiotic reason the creator turned off the sprite layer. And he doesn't indicate where any pipes lead. Or what's in the blocks. Or where invisible blocks are located. It should be good as a starting point, though.
Someguy
Posts: 231/397
Would this help. Don't know why it wouldn't.
Kario
Posts: 1329/2082
Oh it exists, keep looking on google.

Hrmmm, did a quick search, cant find the rom or an editor. All I can think of is playing it on All Stars and doing each level by memory or something.
Shadow
Posts: 22/125
hey peter,take a look:

http://www.vgmaps.com/Atlas/SuperNES/

there are some lost levels maps!
XPeter
Posts: 59/963
yeah it must not exist cause i already searched those two. oh well looks like i'm gonna hafta manually walk through every level myself!
Juggling Joker
Posts: 524/1033
The first stop when looking for a letter editor is here. Your second stop should be here. If you can't find anything after searching those two places, it's very likely one hasn't been released.
XPeter
Posts: 58/963
As you all know, i'm making the the Lost Levels on SMW.

i found a NES smb lost levels hack, which with a SMB editor, would help me place everything in Lunar Magic, but the NES hack only goes up to World 4-4, which means i'm missing 9 worlds!

does anyone know where i can find a (complete) lost levels for the NES?
Or even a SMB2(J) level editor.
Acmlm's Board - I2 Archive - Super Mario World hacking - lost levels problem


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